⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 resorgaddin.dsp

📁 ResOrg 图形化管理Vc项目的资源ID的工具的源代码。 ResOrg - Manage and Renumber Resource Symbol IDs Introduction The
💻 DSP
字号:
# Microsoft Developer Studio Project File - Name="ResOrgAddIn" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=ResOrgAddIn - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "ResOrgAddIn.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "ResOrgAddIn.mak" CFG="ResOrgAddIn - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ResOrgAddIn - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ResOrgAddIn - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Projects/AddIns/ResOrg/ResOrgAddIn", KPCAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "ResOrgAddIn - Win32 Release"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W4 /GR /GX /Zi /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /WX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x809 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /libpath:"..\Release"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=xcopy   ..\Release\*.dll ..\Bin\*.dll /Y	xcopy   ..\Release\*.pdb ..\Bin\*.pdb /Y
# End Special Build Tool

!ELSEIF  "$(CFG)" == "ResOrgAddIn - Win32 Debug"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W4 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
# SUBTRACT CPP /WX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x809 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\Debug"

!ENDIF 

# Begin Target

# Name "ResOrgAddIn - Win32 Release"
# Name "ResOrgAddIn - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\Commands.cpp
# End Source File
# Begin Source File

SOURCE=.\DSAddIn.cpp
# End Source File
# Begin Source File

SOURCE=.\Dtwinver.cpp
# End Source File
# Begin Source File

SOURCE=.\MainFrame.cpp
# End Source File
# Begin Source File

SOURCE=.\ResOrgAddIn.cpp
# End Source File
# Begin Source File

SOURCE=.\ResOrgAddIn.def
# End Source File
# Begin Source File

SOURCE=.\ResOrgAddIn.odl
# ADD MTL /h "ResOrgAddInTypes.h"
# End Source File
# Begin Source File

SOURCE=.\ResOrgAddIn.rc
# End Source File
# Begin Source File

SOURCE=.\ResOrgAddInApp.cpp
# End Source File
# Begin Source File

SOURCE=.\ResOrgProjectsDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\ResOrgProjectsView.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\TBAdderWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\Vc6AutomationHelper.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\Commands.h
# End Source File
# Begin Source File

SOURCE=.\DSAddIn.h
# End Source File
# Begin Source File

SOURCE=.\Dtwinver.h
# End Source File
# Begin Source File

SOURCE=.\MainFrame.h
# End Source File
# Begin Source File

SOURCE=.\ResOrgAddIn.h
# End Source File
# Begin Source File

SOURCE=.\ResOrgAddIn_Res.h

!IF  "$(CFG)" == "ResOrgAddIn - Win32 Release"

# Begin Custom Build - Creating Help Context ID file...
InputPath=.\ResOrgAddIn_Res.h
InputName=ResOrgAddIn_Res

"$(InputName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo off 
	attrib -r $(InputName).hm 
	del $(InputName).hm 
	MakeHelpIDs $(InputName).h $(InputName).hm 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "ResOrgAddIn - Win32 Debug"

# Begin Custom Build - Creating Help Context ID file...
InputPath=.\ResOrgAddIn_Res.h
InputName=ResOrgAddIn_Res

"$(InputName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	echo off 
	attrib -r $(InputName).hm 
	del $(InputName).hm 
	MakeHelpIDs $(InputName).h $(InputName).hm 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ResOrgAddInApp.h
# End Source File
# Begin Source File

SOURCE=.\ResOrgProjectsDoc.h
# End Source File
# Begin Source File

SOURCE=.\ResOrgProjectsView.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\TBAdderWnd.h
# End Source File
# Begin Source File

SOURCE=.\Vc6AutomationHelper.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Group "Bitmaps"

# PROP Default_Filter "bmp"
# Begin Source File

SOURCE=.\res\TBarLrge.bmp
# End Source File
# Begin Source File

SOURCE=.\res\TBarMedm.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Toolbar.bmp
# End Source File
# Begin Source File

SOURCE=.\RES\WorkspaceTabs.bmp
# End Source File
# End Group
# Begin Group "Icons"

# PROP Default_Filter "ico"
# Begin Source File

SOURCE=.\Res\HtmlDoc.ico
# End Source File
# Begin Source File

SOURCE=".\res\ResOrg.ico"
# End Source File
# Begin Source File

SOURCE=.\Res\ResOrgDoc.ico
# End Source File
# End Group
# Begin Group "Rich text format files"

# PROP Default_Filter "rtf"
# Begin Source File

SOURCE=".\RES\ComCtl Version Prompt.rtf"
# End Source File
# End Group
# Begin Source File

SOURCE=.\res\ResOrgAddIn.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# End Group
# Begin Source File

SOURCE=.\ResOrgAddIn.dsp
# End Source File
# End Target
# End Project

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -