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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html>  <head>    <meta name="generator" content="HTML Tidy for Linux/x86 (vers 1st October 2002), see www.w3.org">    <title>Miscellaneous C++</title>  </head>  <body bgcolor="#ffffff">    <table width="100%" bgcolor="#eeeeff">      <tr>        <td><a href="index.html">cppreference.com</a> -&gt; <a href="cppmisc.html">Miscellaneous C++</a> -&gt;        Details</td>      </tr>    </table>    <h1>Miscellaneous C++</h1>    <hr>    <h2><a name="auto_ptr">auto_ptr</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  #include&lt;memory&gt;  auto_ptr&lt;class T&gt; name</pre>        </td>      </tr>    </table>    <p>    The auto_ptr class allows the programmer to create pointers that    point to other objects.  When auto_ptr pointers are destroyed, the    objects to which they point are also destroyed.  The auto_ptr    class supports normal pointer operations like <i>=</i>, <i>*</i>,    and <i> -&gt;</i>, as well as two functions <i>T* get()</i> and    <i>T* release()</i>.  The <i>get()</i> function returns a pointer    to the object that the auto_ptr points to.  The <i>release()</i>    function acts similarily to the <i>get()</i> function, but also    relieves the auto_ptr of its memory destruction duties.  When an    auto_ptr that has been released goes out of scope, it will not call    the destructor of the object that it points to.    </p><pre>  #include &lt;memory&gt;  using namespace std;  class MyClass {  public:    MyClass() { // nothing }    ~MyClass() { // nothing }    void myFunc() { // nothing }  };  int main() {    auto_ptr&lt;MyClass&gt; ptr1(new MyClass), ptr2;    ptr2 = ptr1;    ptr2->myFunc();    MyClass* ptr = ptr2.get();    ptr->myFunc();    return 0;  }</pre>    <br>    <br>  </body></html>

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