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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html>  <head>    <meta name="generator" content="HTML Tidy for Linux/x86 (vers 1st October 2002), see www.w3.org">    <title>C++ Maps</title>  </head>  <body bgcolor="#ffffff">    <table width="100%" bgcolor="#eeeeff">      <tr>        <td><a href="index.html">cppreference.com</a> -&gt; <a href="cppmap.html">C++ Maps</a> -&gt;        Details</td>      </tr>    </table>    <h1>C++ Maps</h1>    <p>C++ Maps can be used to store key/value pairs.</p>    <hr>    <h2><a name="pair">The pair struct</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  pair&lt;KeyType,ValueType&gt;;  pair&lt;KeyType,ValueType&gt;( const KeyType &k, const ValueType &v );  pair&lt;KeyType,ValueType&gt; make_pair( KeyType &k, ValueType &v );  aPair-&gt;first;  aPair-&gt;second;  </pre>        </td>      </tr>    </table>    <p>    The data type that a map actually contains is a pair.  Each pair    is templated to hold two pieces of data, which can be accessed via    the <i>first</i> and <i>second</i> fields of the pair.  Pairs can    either be created directly (using a constructor) or with the    <i>make_pair()</i> function.  The advantage of using the make_pair    function is that the types of the objects being stored do not have    to be specified by programmer.    </p>    <hr>    <h2><a name="Operators">Operators</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  ==  !=  &lt;  &gt;  &lt;=  &gt;=  []</pre>        </td>      </tr>    </table>    <p>Valid operators for C++ maps include the comparison operators       <strong>==,!=,&lt;,&gt;,&lt;=,</strong> and <strong>&gt;=</strong>       as well as the      accessor operator <strong>[]</strong>.    </p>    <hr>    <h2><a name="begin">begin</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  <a href="iterators.html">iterator</a> begin();</pre>        </td>      </tr>    </table>    <p>The function begin() returns an <a href="iterators.html">iterator</a> to the first element in the    map.  For example, the following code accepts some number of words from the user and displays how     often each word occurs:</p><pre>      map&lt;string, int&gt; frequencyCount;   string s;             // collect input from the user until they enter "quit"  cin &gt;&gt; s;  while( s != "quit" ) {      frequencyCount[s]++;      cin &gt;&gt; s;  }  // display the frequency of each word  map&lt;string, int&gt;::const_iterator iter;  for( iter=frequencyCount.begin(); iter != frequencyCount.end(); ++iter) {      cout << iter-&gt;second << " " << iter-&gt;first << endl;  }</pre>    <hr>    <h2><a name="clear">clear</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  void clear();</pre>        </td>      </tr>    </table>    <p>The clear() function deletes all elements from the map.</p>    <hr>    <h2><a name="count">count</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  size_type count( const <a href="containers.html">KEY_TYPE</a> &amp;key );</pre>        </td>      </tr>    </table>    <p>The function count() returns the number of occurrences of <i>key</i> in the map.</p>    <hr>    <h2><a name="empty">empty</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  bool empty();</pre>        </td>      </tr>    </table>    <p>The function empty() returns <strong>true</strong> if the map is empty, and <strong>false</strong>    otherwise.</p>    <hr>    <h2><a name="end">end</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  <a href="iterators.html">iterator</a> end();</pre>        </td>      </tr>    </table>    <p>The end() function returns an <a href="iterators.html">iterator</a> to the end of the map.</p>    <hr>    <h2><a name="equal_range">equal_range</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  pair&lt;iterator, iterator&gt; equal_range( const <a href="containers.html">KEY_TYPE</a> &amp;key );</pre>        </td>      </tr>    </table>    <p>The function equal_range() looks at a sorted version of the map    and returns two iterators - one to the first element that contains    <i>key</i>, another just past the last element that contains    <i>key</i>.  If <i>key</i> is not in the map, the two iterators    will be equal.</p>    <hr>    <h2><a name="erase">erase</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  void erase( <a href="iterators.html">iterator</a> pos );  void erase( <a href="iterators.html">iterator</a> start, <a href="iterators.html">iterator</a> end );  size_type erase( const <a href="containers.html">KEY_TYPE</a> &amp;key );</pre>        </td>      </tr>    </table>    <p>The erase function() either erases the element at <i>pos</i>, erases the elements between <i>start</i>    and <i>end</i>, or erases all elements that have the value of <i>key</i>.</p>    <hr>    <h2><a name="find">find</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  <a href="iterators.html">iterator</a> find( const <a href="containers.html">KEY_TYPE</a> &amp;key );</pre>        </td>      </tr>    </table>    <p>The find() function returns an <a href="iterators.html">iterator</a> to <i>key</i>, or an <a href=    "iterators.html">iterator</a> to the end of the map if <i>key</i> is not found.  For example, the     following code searches a map for a specific character and displays its associated ASCII value:</p><pre>  map&lt;char,int&gt; characterMap;    for( int i = 0; i &lt; 26; i++ ) {    characterMap.insert( pair&lt;char,int&gt;('A'+i, 65+i) );    characterMap.insert( pair&lt;char,int&gt;('a'+i, 97+i) );  }  char ch;  cout &lt;&lt; "Enter a character: ";  cin &gt;&gt; ch;    map&lt;char,int&gt;::iterator iter = characterMap.find(ch);  if( iter != characterMap.end() ) {    cout &lt;&lt; "ASCII value: " &lt;&lt; iter-&gt;second &lt;&lt; endl;  } else {    cout &lt;&lt; "Character " &lt;&lt; ch &lt;&lt; " not found" &lt;&lt; endl;  }</pre>    <hr>    <h2><a name="get_allocator">get_allocator</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  allocator_type get_allocator();</pre>        </td>      </tr>    </table>    <p>The get_allocator() function returns the allocator of the map.</p>    <hr>    <h2><a name="insert">insert</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  <a href="iterators.html">iterator</a> insert( <a href="iterators.html">iterator</a> pos, const pair&lt;<ahref="containers.html">KEY_TYPE</a>,<a href="containers.html">VALUE_TYPE</a>&gt; &amp;val );  void insert( <a href="iterators.html">input_iterator</a> start, <a href="iterators.html">input_iterator</a> end );  pair&lt;iterator, bool&gt; insert( const pair&lt;<a href="containers.html">KEY_TYPE</a>,<a href="containers.html">VALUE_TYPE</a>&gt; &amp;val );</pre>        </td>      </tr>    </table>    <p>The function insert() either:</p>    <ul>      <li>inserts <i>val</i> after the element at <i>pos</i>, and returns an <a href=      "iterators.html">iterator</a> to that element.</li>      <li>inserts a range of elements from <i>start</i> to <i>end</i>.</li>      <li>inserts <i>val</i>, but only if <i>val</i> doesn't already exist. The return value is an <a href=      "iterators.html">iterator</a> to the element inserted, and a boolean describing whether an insertion      took place.</li>    </ul>    <br>    <br>         <hr>    <h2><a name="key_comp">key_comp</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  key_compare key_comp();</pre>        </td>      </tr>    </table>    <p>The function key_comp() returns the function that compares keys.</p>    <hr>    <h2><a name="lower_bound">lower_bound</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  <a href="iterators.html">iterator</a> lower_bound( const <a href="containers.html">KEY_TYPE</a> &amp;key );</pre>        </td>      </tr>    </table>    <p>The lower_bound() function returns an <a href="iterators.html">iterator</a> to the first element    greater than or equal to <i>key</i>.</p>    <i>Related topics:</i><br>    <strong><a href="#upper_bound">upper_bound()</a></strong>    <hr>    <h2><a name="max_size">max_size</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  size_type max_size();</pre>        </td>      </tr>    </table>    <p>The function max_size() returns the maximum number of elements that the map can hold.</p>    <hr>    <h2><a name="rbegin">rbegin</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  <a href="iterators.html">reverse_iterator</a> rbegin();</pre>        </td>      </tr>    </table>    <p>The rbegin() function returns a reverse <a href="iterators.html">iterator</a> to the end of the    map.</p>    <hr>    <h2><a name="rend">rend</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  <a href="iterators.html">reverse_iterator</a> rend();</pre>        </td>      </tr>    </table>    <p>The function rend() returns a reverse <a href="iterators.html">iterator</a> to the start of the    map.</p>    <hr>    <h2><a name="size">size</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  size_type size();</pre>        </td>      </tr>    </table>    <p>The function size() returns the number of elements currently in the map.</p>    <hr>    <h2><a name="swap">swap</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  void swap( map&lt;Key,T,Comp,Allocator&gt; &amp;obj );</pre>        </td>      </tr>    </table>    <p>The swap() function exchanges the elements in <i>obj</i> with those in the current map.</p>    <hr>    <h2><a name="upper_bound">upper_bound</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  <a href="iterators.html">iterator</a> upper_bound( const <a href="containers.html">KEY_TYPE</a> &amp;key );</pre>        </td>      </tr>    </table>    <p>The function upper_bound() returns an <a href="iterators.html">iterator</a> to the first element in    the map with a key greater than <i>key</i>.</p>    <i>Related topics:</i><br>    <strong><a href="#lower_bound">lower_bound()</a></strong>    <hr>    <h2><a name="value_comp">value_comp</a></h2>    <i>Syntax:</i>     <table bgcolor="#ccccff">      <tr>        <td><pre>  value_compare value_comp();</pre>        </td>      </tr>    </table>    <p>The value_comp() function returns the function that compares values.</p>  </body></html>

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