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📄 player.java

📁 行走,对话,碰撞,打斗,一个RPG的演示版本
💻 JAVA
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public class Player extends CActor implements Const {
	private int up[] = { 0, 1, 2, 3 };

	private int right[] = { 4, 5, 6, 7 };

	private int down[] = { 8, 9, 10, 11 };

	private int left[] = { 12, 13, 14, 15 };

	private int move_speed = 2;

	public Player(int x, int y, int frame_w, int frame_h) {
		this.x = x;
		this.y = y;
		this.frame_w = frame_w;
		this.frame_h = frame_h;
		frame = up;
	}

	// 更新主角状态
	void updatePlayer() {
		getColArea();
		CollisionMap();
		if (dir_up) {
			setFrame(up);
			if (!isCollisionUp)
				move(0, -move_speed);
		}
		if (dir_down) {
			setFrame(down);
			if (!isCollisionDown)
				move(0, move_speed);
		}
		if (dir_left) {
			setFrame(left);
			if (!isCollisionLeft)
				move(-move_speed, 0);
		}
		if (dir_right) {
			setFrame(right);
			if (!isCollisionRight)
				move(move_speed, 0);
		}
		freePlayerStatus();
	}

	private void freePlayerStatus() {
		isCollisionUp = isCollisionDown = isCollisionLeft = isCollisionRight = false;
	}

	boolean CollisionWithActor(CActor a) {
		if ((x - a.x <= frame_w) && (a.x - x <= frame_w)
				&& (y - a.y <= frame_h) && (a.y - y <= frame_h))
			return true;
		else
			return false;
	}

}

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