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📄 ssyr.h

📁 Nividia提供的CUDA的BLAS库源码
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/* * Copyright 1993-2008 NVIDIA Corporation.  All rights reserved. * * NOTICE TO USER:    * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws.   * * This software and the information contained herein is being provided  * under the terms and conditions of a Source Code License Agreement.      * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE.  IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR  * IMPLIED WARRANTY OF ANY KIND.  NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS,  WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION,  ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE.   * * U.S. Government End Users.   This source code is a "commercial item" as  * that term is defined at  48 C.F.R. 2.101 (OCT 1995), consisting  of * "commercial computer  software"  and "commercial computer software  * documentation" as such terms are  used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the  * source code with only those rights set forth herein. */    unsigned int startx, i, j, ii, jj, x, tid;    tid = threadIdx.x;    startx = (parms.incx >= 0) ? 0 : ((1 - parms.n) * parms.incx);#if (USE_MIXED_STEPPER == 1)    for (i = blockIdx.y * TILE_DIM; i < parms.n; i += SUP_TILE_DIM) {        for (j = blockIdx.x * TILE_DIM; j < parms.n; j += SUP_TILE_DIM) {#if (LOWER==1)            if (i < j) break;#else            if (j < i) continue;#endif#else /* USE_MIXED_STEPPER==1 */    {        {            i = blockIdx.y * TILE_DIM;            j = blockIdx.x * TILE_DIM;#if (LOWER==1)            if (i < j) return;#else            if (j < i) return;#endif            #endif /* USE_MIXED_STEPPER==1 */            /* read x[i] ... x[i+iinc-1] and x[j] ... x[j+jinc-1] */            __syncthreads();            if ((tid) < TILE_DIM) {                int idx;                idx = i + tid;                if (idx < parms.n) {                    xi[tid] = parms.x[IDXX(idx)];                }                idx = j + tid;                if (idx < parms.n) {                    xj[tid] = parms.x[IDXX(idx)];                }            }            __syncthreads();            /* update elements in tile Ai,j */            ii = i + (tid & (TILE_DIM - 1));            if (ii < parms.n) {                jj = j + (tid >> TILE_DIM_LOG);                for (x = 0; x < ELEMS_PER_THREAD; x++) {#if (LOWER==1)                    if ((jj < parms.n) && (ii >= jj)) {#else                     if ((jj < parms.n) && (jj >= ii)) {#endif                        parms.A[IDXA(ii,jj)] +=                             parms.alpha * xi[ii-i] * xj[jj-j];                    }                    jj += COL_INCR;                }            }        }    }

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