📄 ssyr.h
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/* * Copyright 1993-2008 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. * * This software and the information contained herein is being provided * under the terms and conditions of a Source Code License Agreement. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. */ unsigned int startx, i, j, ii, jj, x, tid; tid = threadIdx.x; startx = (parms.incx >= 0) ? 0 : ((1 - parms.n) * parms.incx);#if (USE_MIXED_STEPPER == 1) for (i = blockIdx.y * TILE_DIM; i < parms.n; i += SUP_TILE_DIM) { for (j = blockIdx.x * TILE_DIM; j < parms.n; j += SUP_TILE_DIM) {#if (LOWER==1) if (i < j) break;#else if (j < i) continue;#endif#else /* USE_MIXED_STEPPER==1 */ { { i = blockIdx.y * TILE_DIM; j = blockIdx.x * TILE_DIM;#if (LOWER==1) if (i < j) return;#else if (j < i) return;#endif #endif /* USE_MIXED_STEPPER==1 */ /* read x[i] ... x[i+iinc-1] and x[j] ... x[j+jinc-1] */ __syncthreads(); if ((tid) < TILE_DIM) { int idx; idx = i + tid; if (idx < parms.n) { xi[tid] = parms.x[IDXX(idx)]; } idx = j + tid; if (idx < parms.n) { xj[tid] = parms.x[IDXX(idx)]; } } __syncthreads(); /* update elements in tile Ai,j */ ii = i + (tid & (TILE_DIM - 1)); if (ii < parms.n) { jj = j + (tid >> TILE_DIM_LOG); for (x = 0; x < ELEMS_PER_THREAD; x++) {#if (LOWER==1) if ((jj < parms.n) && (ii >= jj)) {#else if ((jj < parms.n) && (jj >= ii)) {#endif parms.A[IDXA(ii,jj)] += parms.alpha * xi[ii-i] * xj[jj-j]; } jj += COL_INCR; } } } }
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