📄 scopy.cu
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/* * Copyright 1993-2008 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. * * This software and the information contained herein is being provided * under the terms and conditions of a Source Code License Agreement. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. *//* This file contains the implementation of the BLAS-1 function scopy */#include <stdlib.h>#include <assert.h>#include <string.h>#include <stdio.h>#include <limits.h>#include <math.h>#include "cublas.h" /* CUBLAS public header file */#include "cublasP.h" /* CUBLAS private header file */texture<float> texX;__global__ void scopy_gld_main (struct cublasScopyParams parms);__global__ void scopy_tex_main (struct cublasScopyParams parms);/* * void * scopy (int n, const float *x, int incx, float *y, int incy) * * copies the single precision vector x to the single precision vector y. For * i = 0 to n-1, copies x[lx + i * incx] to y[ly + i * incy], where lx = 1 if * incx >= 0, else lx = 1 + (1 - n) * incx, and ly is defined in a similar * way using incy. * * Input * ----- * n number of elements in input vectors * x single precision vector with n elements * incx storage spacing between elements of x * y single precision vector with n elements * incy storage spacing between elements of y * * Output * ------ * y contains single precision vector x * * Reference: http://www.netlib.org/blas/scopy.f * * Error status for this function can be retrieved via cublasGetError(). * * Error Status * ------------ * CUBLAS_STATUS_NOT_INITIALIZED if CUBLAS library has not been initialized * CUBLAS_STATUS_EXECUTION_FAILED if function failed to launch on GPU */__host__ void CUBLASAPI cublasScopy (int n, const float *x, int incx, float *y, int incy){ struct cublasContext *ctx = CUBLAS_GET_CTX(); struct cublasScopyParams params; cudaError_t cudaStat; int nbrCtas; int elemsPerCta; int threadsPerCta; int sizeX = n * (imax (1, abs(incx))); size_t texXOfs = 0; int useTexture; if (!cublasInitialized (ctx)) { cublasSetError (ctx, CUBLAS_STATUS_NOT_INITIALIZED); return; } /* early out if nothing to do */ if (n <= 0) { return; } useTexture = sizeX < CUBLAS_MAX_1DBUF_SIZE; /* Currently, the overhead for using textures is high. Do not use texture * for vectors that are short, or those that are aligned and have unit * stride and thus have nicely coalescing GLDs. */ if ((n < 140000) || /* experimental bound */ ((sizeX == n) && (!(((uintptr_t) x) % CUBLAS_WORD_ALIGN)))) { useTexture = 0; } if (useTexture) { if ((cudaStat=cudaBindTexture (&texXOfs,texX,x,sizeX*sizeof(x[0]))) != cudaSuccess) { cublasSetError (ctx, CUBLAS_STATUS_MAPPING_ERROR); return; } texXOfs /= sizeof(x[0]); } memset (¶ms, 0, sizeof(params)); params.n = n; params.sx = x; params.incx = incx; params.sy = y; params.incy = incy; params.texXOfs = (int)texXOfs; cublasVectorSplay (n, CUBLAS_SCOPY_THREAD_MIN, CUBLAS_SCOPY_THREAD_MAX, CUBLAS_SCOPY_CTAS_MAX, &nbrCtas, &elemsPerCta, &threadsPerCta); cudaStat = cudaGetLastError(); /* clear error status */ if (useTexture) { scopy_tex_main<<<nbrCtas,threadsPerCta>>>(params); } else { scopy_gld_main<<<nbrCtas,threadsPerCta>>>(params); } cudaStat = cudaGetLastError(); /* check for launch error */ if (cudaStat != cudaSuccess) { cublasSetError (ctx, CUBLAS_STATUS_EXECUTION_FAILED); } if (useTexture) { if ((cudaStat = cudaUnbindTexture (texX)) != cudaSuccess) { cublasSetError (ctx, CUBLAS_STATUS_INTERNAL_ERROR); } }}__global__ void scopy_gld_main (struct cublasScopyParams parms){#undef USE_TEX#define USE_TEX 0#include "scopy.h"}__global__ void scopy_tex_main (struct cublasScopyParams parms){#undef USE_TEX#define USE_TEX 1#include "scopy.h"}
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