📄 snrm2.h
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/* * Copyright 1993-2008 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. * * This software and the information contained herein is being provided * under the terms and conditions of a Source Code License Agreement. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. */#if (USE_TEX==1)#undef fetchx#undef fetchy#define fetchx(i) tex1Dfetch(texX,parms.texXOfs+(i))#define fetchy(i) tex1Dfetch(texY,parms.texYOfs+(i))#else#undef fetchx#undef fetchy#define fetchx(i) sx[i]#define fetchy(i) sy[i]#endif /* USE_TEX */ float cutLo = 4.441e-16f; float cutHi = 1.304e+19f; float sum, hiTest, t, ta, xmax, xmaxRecip; unsigned int i, state; unsigned int n, tid, totalThreads, ctaStart; unsigned int ns; unsigned int totalIncx;#if (USE_TEX==0) const float *sx;#endif /* NOTE: wrapper must ensure that parms.n > 0 and parms.incx > 0 */ tid = threadIdx.x; n = parms.n;#if (USE_TEX==0) sx = parms.sx;#endif totalThreads = gridDim.x * CUBLAS_SNRM2_THREAD_COUNT; ctaStart = CUBLAS_SNRM2_THREAD_COUNT * blockIdx.x; ns = n * parms.incx; totalIncx = totalThreads * parms.incx; hiTest = cutHi / (float)n; state = CUBLAS_SNRM2_STATE_ZERO; sum = 0.0f; xmax = 0.0f; t = 0.0f; ta = 0.0f; i = (ctaStart + tid) * parms.incx; while (state != CUBLAS_SNRM2_STATE_DONE) { /* we'd like a switch statement here */ if (state == CUBLAS_SNRM2_STATE_ZERO) { while (i < ns) { if (!((t = fetchx(i)) == 0.0f)) { break; } i += totalIncx; } state = (i >= ns) ? CUBLAS_SNRM2_STATE_DONE : CUBLAS_SNRM2_STATE_TINY; continue; } if (state == CUBLAS_SNRM2_STATE_TINY) { xmax = fabsf(t); xmaxRecip = 1.0f / xmax; while (i < ns) { if (!((ta = fabsf(t = fetchx(i))) < cutLo)) { break; } if (ta > xmax) { /* Adjust scale factor */ t = xmax / t; sum = 1.0f + sum * t * t; xmax = ta; xmaxRecip = 1.0f / xmax; } else { t = t * xmaxRecip; sum += t * t; } i += totalIncx; } if (i >= ns) { sum = xmax * sqrtf(sum); state = CUBLAS_SNRM2_STATE_DONE; } else { state = CUBLAS_SNRM2_STATE_NORMAL; } continue; } if (state == CUBLAS_SNRM2_STATE_NORMAL) { sum = (sum * xmax) * xmax; while (i < ns) { if (!((ta = fabsf(t = fetchx(i))) < hiTest)){ break; } sum += t * t; i += totalIncx; } if (i >= ns) { sum = sqrtf(sum); state = CUBLAS_SNRM2_STATE_DONE; } else { state = CUBLAS_SNRM2_STATE_HUGE; } continue; } if (state == CUBLAS_SNRM2_STATE_HUGE) { xmax = ta; xmaxRecip = 1.0f / xmax; sum = (sum * xmaxRecip) * xmaxRecip; while (i < ns) { t = fetchx(i); ta = fabsf(t); if (ta > xmax) { /* Adjust scale factor */ t = xmax / t; sum = 1.0f + sum * t * t; xmax = ta; xmaxRecip = 1.0f / xmax; } else { t = t * xmaxRecip; sum += t * t; } i += totalIncx; } sum = xmax * sqrtf(sum); state = CUBLAS_SNRM2_STATE_DONE; continue; } } partialSum[tid] = sum; /* * FIXME: Because of the relatively complex state machine needed * to prevent overflow and underflow, right now we don't implement * a binary reduction tree but use a simple loop instead. Obviously * lower performance */ __syncthreads(); /* let thread 0 sum the partial dot products for this CTA */ if (tid == 0) { int nbrSums = CUBLAS_SNRM2_THREAD_COUNT; i = 0; state = CUBLAS_SNRM2_STATE_ZERO; while (state != CUBLAS_SNRM2_STATE_DONE) { /* we'd like a switch statement here */ if (state == CUBLAS_SNRM2_STATE_ZERO) { sum = 0.0f; while (i < nbrSums) { if (!((t = partialSum[i]) == 0.0f)) { break; } i++; } state = (i >= nbrSums) ? CUBLAS_SNRM2_STATE_DONE : CUBLAS_SNRM2_STATE_TINY; continue; } if (state == CUBLAS_SNRM2_STATE_TINY) { xmax = fabsf(t); xmaxRecip = 1.0f / xmax; while (i < nbrSums) { if (!((ta = fabsf(t = partialSum[i])) < cutLo)) { break; } if (ta > xmax) { /* Adjust scale factor */ t = xmax / t; sum = 1.0f + sum * t * t; xmax = ta; xmaxRecip = 1.0f / xmax; } else { t = t * xmaxRecip; sum += t * t; } i++; } if (i >= nbrSums) { sum = xmax * sqrtf(sum); state = CUBLAS_SNRM2_STATE_DONE; } else { state = CUBLAS_SNRM2_STATE_NORMAL; } continue; } if (state == CUBLAS_SNRM2_STATE_NORMAL) { sum = (sum * xmax) * xmax; while (i < nbrSums) { if (!((ta = fabsf(t = partialSum[i])) < hiTest)) { break; } sum += t * t; i++; } if (i >= nbrSums) { sum = sqrtf(sum); state = CUBLAS_SNRM2_STATE_DONE; } else { state = CUBLAS_SNRM2_STATE_HUGE; } continue; } if (state == CUBLAS_SNRM2_STATE_HUGE) { xmax = ta; xmaxRecip = 1.0f / xmax; sum = (sum * xmaxRecip) * xmaxRecip; while (i < nbrSums) { t = partialSum[i]; ta = fabsf(t); if (ta > xmax) { /* Adjust scale factor */ t = xmax / t; sum = 1.0f + sum * t * t; xmax = ta; xmaxRecip = 1.0f / xmax; } else { t = t * xmaxRecip; sum += t * t; } i++; } sum = xmax * sqrtf (sum); state = CUBLAS_SNRM2_STATE_DONE; continue; } } parms.result[blockIdx.x] = sum; }
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