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📄 sgemm_sizing.h

📁 Nividia提供的CUDA的BLAS库源码
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/* * Copyright 1993-2008 NVIDIA Corporation.  All rights reserved. * * NOTICE TO USER:    * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws.   * * This software and the information contained herein is being provided  * under the terms and conditions of a Source Code License Agreement.      * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE.  IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR  * IMPLIED WARRANTY OF ANY KIND.  NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS,  WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION,  ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE.   * * U.S. Government End Users.   This source code is a "commercial item" as  * that term is defined at  48 C.F.R. 2.101 (OCT 1995), consisting  of * "commercial computer  software"  and "commercial computer software  * documentation" as such terms are  used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the  * source code with only those rights set forth herein. */#if !defined(THREAD_COUNT) || !defined(TILE_DIM_LOG)#error THREAD_COUNT and TILE_DIM_LOG must be defined#endif// dimension m, counter i// dimension n, counter j// dimension k, counter l#if (CUBLAS_SGEMM_GRIDW!=CUBLAS_SGEMM_GRIDH)#error super tile is not square!#endif#define TILE_DIM        (1 << (TILE_DIM_LOG))#define TILE_SIZE       (TILE_DIM*TILE_DIM)#define SUP_TILE_DIM    (TILE_DIM*CUBLAS_SGEMM_GRIDW)/* In cases where there are more tile elements than threads in a CTA, each * thread needs to walk through the tile. To keep the walking pattern simple, * we make sure that the number of threads is an integral multiple of the * number of elements (i.e. each thread deals with exactly the same number * of elements), and that tile dimension (number of rows / number of columns) * divides the thread count without remainder. After assigning an initial * element to each thread, the thread can then access further elements by  * remaining in the same tile row and merely stepping through columns that * are COL_INCR apart. */#if ((TILE_SIZE%THREAD_COUNT)!=0)#error TILE_SIZE and THREAD_COUNT do not divide evenly!#endif#if ((THREAD_COUNT%TILE_DIM)!=0)#error THREAD_COUNT and TILE_DIM do not divide evenly!#endif#define COL_INCR               (THREAD_COUNT/TILE_DIM)#define C_ELEMS_PER_THREAD     (TILE_SIZE/THREAD_COUNT)#define A_ELEMS_PER_THREAD     (TILE_SIZE/THREAD_COUNT)#define B_ELEMS_PER_THREAD     (TILE_SIZE/THREAD_COUNT)

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