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📄 frmmain.cs

📁 3D游戏编程入门经典.
💻 CS
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;

namespace CodeSW
{
    public partial class FrmMain : Form
    {
        public FrmMain()
        {
            InitializeComponent();
        }

        AccessCode ac = new AccessCode();
        string SelectName;
        #region 限制Enter事件只读一次数据
        bool limitCclick = true;
        //bool limitVBclick = true;
        //bool limitJavaclick = true;
        #endregion

        private void txt_C_title_Click(object sender, EventArgs e)
        {
            txt_C_title.Text = "";
            rtb_C_Code.Text = "";
            txt_C_Update.Text = "";
        }

        private void txt_J_title_Click(object sender, EventArgs e)
        {
            txt_J_title.Text = "";
            rtb_J_Code.Text = "";
        }

        private void txt_V_title_Click(object sender, EventArgs e)
        {
            txt_V_title.Text = "";
            rtb_V_Code.Text = "";
        }


        private void tabPage1_Enter(object sender, EventArgs e)
        {
            if (limitCclick)
            {
                List<EntityClass> li = ac.CSharp_Reader();
                GetInfo();
            }
        }

        private void btn_C_Add_Click(object sender, EventArgs e)
        {
            if (txt_C_title.Text == "点击此处添加标题")
            {
                MessageBox.Show("请首先添加信息标题", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
            else
            {
                string CStitle;
                string CSCode;
                CStitle = txt_C_title.Text;
                CSCode = rtb_C_Code.Text;
                lb_C_list.Items.Add(CStitle);
                EntityClass ec = new EntityClass(CStitle, CSCode,0);
                if (ac.CSharp_Add(ec) > 0)
                {
                    MessageBox.Show("添加成功", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
                }
                else
                {
                    MessageBox.Show("添加失败", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Error);

                }
            }
        }

        private void lb_C_list_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (lb_C_list.Text != "")
            {
                SelectName = lb_C_list.Text;
                EntityClass ec = ac.CSharp_OneCode_Select(SelectName);
                txt_C_Update.Text = SelectName;
                rtb_C_Code.Text = ec.Code;
            }
   
        }

        private void btn_C_Del_Click(object sender, EventArgs e)
        {
            if (ac.CSharp_Del(SelectName) > 0)
            {
                MessageBox.Show("删除成功", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
                this.lb_C_list.Items.Clear();
                GetInfo();
                
            }
            else
                MessageBox.Show("错误", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Error);
        }

        private void btn_C_Save_Click(object sender, EventArgs e)
        {
            if (txt_C_Update.Text == "")
            {
                MessageBox.Show("请选中所要更新的类容", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Error);

            }
            else
            {
                string SName;
                string SCode;
                int ID;
                EntityClass getID = ac.CSharp_OneCode_Select(SelectName);
                SName = txt_C_Update.Text;
                SCode = rtb_C_Code.Text;
                ID = getID.ID;
                EntityClass ec = new EntityClass(SName, SCode, ID);
                if (ac.CSharp_Update(ec) > 0)
                {
                    MessageBox.Show("修改成功", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
                }
                else
                    MessageBox.Show("错误", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }

        private void GetInfo()
        {
            List<EntityClass> li = ac.CSharp_Reader();
            for (int i = 0; i < li.Count; i++)
            {
                this.lb_C_list.Items.Add(li[i].Name);
            }
        }
        


    }
}

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