📄 fog.fp
字号:
!!ARBfp1.0
# fog.fp
#
# per-pixel fog
ATTRIB iPrC = fragment.color.primary; # input primary color
ATTRIB iFrP = fragment.position; # input fragment position
OUTPUT oPrC = result.color; # output color
PARAM density = program.local[0]; # fog density
PARAM fogColor = {0.5, 0.8, 0.5, 1.0}; # fog color
PARAM e = {2.71828, 0, 0, 0};
TEMP fogFactor;
# fogFactor = clamp(e^(-(d*Zw)^2))
MUL fogFactor.x, iFrP.z, density.x;
MUL fogFactor.x, fogFactor.x, fogFactor.x;
POW fogFactor.x, e.x, -fogFactor.x;
MAX fogFactor.x, fogFactor.x, 0.0; # clamp to [0,1]
MIN fogFactor.x, fogFactor.x, 1.0;
LRP oPrC, fogFactor.x, iPrC, fogColor; # blend lit and fog colors
END
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