bez3d.c
来自「OpeNGL超级宝典源代码. OpeNGL超级宝典源代码.」· C语言 代码 · 共 135 行
C
135 行
// Bez3d.c
// OpenGL SuperBible
// Program by Richard S. Wright Jr.
#include "../../Common/OpenGLSB.h" // System and OpenGL Stuff
#include "../../Common/GLTools.h" // GLTools
// The number of control points for this curve
GLint nNumPoints = 3;
GLfloat ctrlPoints[3][3][3]= {{{ -4.0f, 0.0f, 4.0f},
{ -2.0f, 4.0f, 4.0f},
{ 4.0f, 0.0f, 4.0f }},
{{ -4.0f, 0.0f, 0.0f},
{ -2.0f, 4.0f, 0.0f},
{ 4.0f, 0.0f, 0.0f }},
{{ -4.0f, 0.0f, -4.0f},
{ -2.0f, 4.0f, -4.0f},
{ 4.0f, 0.0f, -4.0f }}};
// This function is used to superimpose the control points over the curve
void DrawPoints(void)
{
int i,j; // Counting variables
// Set point size larger to make more visible
glPointSize(5.0f);
// Loop through all control points for this example
glBegin(GL_POINTS);
for(i = 0; i < nNumPoints; i++)
for(j = 0; j < 3; j++)
glVertex3fv(ctrlPoints[i][j]);
glEnd();
}
// Called to draw scene
void RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT);
// Save the modelview matrix stack
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
// Rotate the mesh around to make it easier to see
glRotatef(45.0f, 0.0f, 1.0f, 0.0f);
glRotatef(60.0f, 1.0f, 0.0f, 0.0f);
// Sets up the Bezier
// This actually only needs to be called once and could go in
// the setup function
glMap2f(GL_MAP2_VERTEX_3, // Type of data generated
0.0f, // Lower u range
10.0f, // Upper u range
3, // Distance between points in the data
3, // Dimension in u direction (order)
0.0f, // Lover v range
10.0f, // Upper v range
9, // Distance between points in the data
3, // Dimension in v direction (order)
&ctrlPoints[0][0][0]); // array of control points
// Enable the evaluator
glEnable(GL_MAP2_VERTEX_3);
// Use higher level functions to map to a grid, then evaluate the
// entire thing.
// Map a grid of 10 points from 0 to 10
glMapGrid2f(10,0.0f,10.0f,10,0.0f,10.0f);
// Evaluate the grid, using lines
glEvalMesh2(GL_LINE,0,10,0,10);
// Draw the Control Points
DrawPoints();
// Restore the modelview matrix
glPopMatrix();
// Dispalay the image
glutSwapBuffers();
}
// This function does any needed initialization on the rendering
// context.
void SetupRC()
{
// Clear Window to white
glClearColor(1.0f, 1.0f, 1.0f, 1.0f );
// Draw in Blue
glColor3f(0.0f, 0.0f, 1.0f);
}
void ChangeSize(int w, int h)
{
// Prevent a divide by zero
if(h == 0)
h = 1;
// Set Viewport to window dimensions
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-10.0f, 10.0f, -10.0f, 10.0f, -10.0f, 10.0f);
// Modelview matrix reset
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(800, 600);
glutCreateWindow("3D Bezier Surface");
glutReshapeFunc(ChangeSize);
glutDisplayFunc(RenderScene);
SetupRC();
glutMainLoop();
return 0;
}
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