📄 transformgl.c
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// Transformgl.c
// OpenGL SuperBible
// Demonstrates letting OpenGL do the transformations
// Program by Richard S. Wright Jr.
#include "../../Common/OpenGLSB.h" // System and OpenGL Stuff
#include "../../Common/GLTools.h" // OpenGL toolkit
#include <math.h>
// Called to draw scene
void RenderScene(void)
{
// GLTMatrix transformationMatrix; // Storeage for rotation matrix
GLTMatrix rotationMatrix, translationMatrix, transformationMatrix;
static GLfloat yRot = 0.0f; // Rotation angle for animation
yRot += 0.5f;
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Build a rotation matrix
gltRotationMatrix(gltDegToRad(yRot), 0.0f, 1.0f, 0.0f, transformationMatrix);
transformationMatrix[12] = 0.0f;
transformationMatrix[13] = 0.0f;
transformationMatrix[14] = -2.5f;
glLoadMatrixf(transformationMatrix);
gltDrawTorus(0.35f, 0.15f, 40, 20);
// Do the buffer Swap
glutSwapBuffers();
}
// This function does any needed initialization on the rendering
// context.
void SetupRC()
{
// Bluish background
glClearColor(0.0f, 0.0f, .50f, 1.0f );
// Draw everything as wire frame
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
///////////////////////////////////////////////////////////
// Called by GLUT library when idle (window not being
// resized or moved)
void TimerFunction(int value)
{
// Redraw the scene with new coordinates
glutPostRedisplay();
glutTimerFunc(33,TimerFunction, 1);
}
void ChangeSize(int w, int h)
{
GLfloat fAspect;
// Prevent a divide by zero, when window is too short
// (you cant make a window of zero width).
if(h == 0)
h = 1;
glViewport(0, 0, w, h);
fAspect = (GLfloat)w / (GLfloat)h;
// Reset the coordinate system before modifying
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Set the clipping volume
gluPerspective(35.0f, fAspect, 1.0f, 50.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(800,600);
glutCreateWindow("OpenGL Transformations Demo");
glutReshapeFunc(ChangeSize);
glutDisplayFunc(RenderScene);
SetupRC();
glutTimerFunc(33, TimerFunction, 1);
glutMainLoop();
return 0;
}
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