📄 pex14_12.cpp
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#include <fstream.h>
#include <stdlib.h>
#pragma hdrstop
#include "keyval.h"
#include "hash.h"
template <class K, class T>
class HashDictionaryIterator;
// unordered dictionary class derived from a hash table
// collection. NOTE! the Hashtable class uses the LinkedList
// class. this requires that a modified version of the
// LinkedList class be used. the original DeleteFront method
// declares a variable
// T item;
// this cannot be done when T is KeyValue<K,T>, since
// there is no default constructor for the KeyValue class.
// the new class declares DeleteFront as follows:
// T& DeleteFront(void);
// dynamic memory is initialized to contain the value
// at the front of the list and a reference to this
// memory is returned by DeleteFront. the modified class
// is in "link.h" with the remainder of the Chapter 14
// programs
template <class K, class T>
class HashDictionary: public HashTable< KeyValue<K,T> >
{
// default value for creation of a dictionary entry.
// used by index operator, InDictionary, and DeleteKey
private:
T defaultValue;
public:
// constructor
HashDictionary(const T& defaultval,
int nbuckets, unsigned long hashf(KeyValue<K,T> key));
// index operator.
T& operator[] (const K& index);
// additional dictionary methods
int InDictionary(const K& keyval);
void DeleteKey(const K& keyval);
friend class HashDictionaryIterator<K,T>;
};
// constructor. initialize base class and defaultValue
template <class K, class T>
HashDictionary<K,T>::HashDictionary(const T& defaultval,
int nbuckets, unsigned long hashf(KeyValue<K,T> key)):
HashTable< KeyValue<K,T> >(nbuckets,hashf), defaultValue(defaultval)
{}
// index operator. here is where most of the work is done
template <class K, class T>
T& HashDictionary<K,T>::operator[] (const K& index)
{
// define a target KeyValue object with the default value
KeyValue<K,T> targetKey(index,defaultValue);
// search for key. if not found, insert targetKey
if(!Find(targetKey))
Insert(targetKey);
// return reference to data value found or inserted. the
// HashTable base class data member current points to
// the selected key-value pair. return a reference to
// the value field of the KeyValue object
return current->value;
}
// see if KeyValue object exists with given key
template <class K, class T>
int HashDictionary<K,T>::InDictionary(const K& keyval)
{
// define a target KeyValue object with the default value
KeyValue<K,T> tmp(keyval,defaultValue);
int retval = 1;
// search for tmp in the hash table and return the result
if(!Find(tmp))
retval = 0;
return retval;
}
// delete the KeyValue object with given key from dictionary
template <class K, class T>
void HashDictionary<K,T>::DeleteKey(const K& keyval)
{
KeyValue<K,T> tmp(keyval,defaultValue);
Delete(tmp);
}
template <class K, class T>
class HashDictionaryIterator:
public HashTableIterator< KeyValue<K,T> >
{
public:
// constructor
HashDictionaryIterator(HashDictionary<K,T>& dict);
// begin iteration of a new dictionary
void SetList(HashDictionary<K,T>& dict);
};
// constructor. dict "is a" HashTable object.
template <class K, class T>
HashDictionaryIterator<K,T>::HashDictionaryIterator
(HashDictionary<K,T>& dict):
HashTableIterator< KeyValue<K,T> >(dict)
{}
// use the base class method SetList
template <class K, class T>
void HashDictionaryIterator<K,T>::SetList(HashDictionary<K,T>& dict)
{
HashTableIterator< KeyValue<K,T> >::SetList(dict);
}
#include "strclass.h" // both key and value fields are Strings
// hash function for use by HashTableDictionary
unsigned long hash(KeyValue<String,String> elem)
{
unsigned long hashval = 0;
String key = elem.Key();
// shift hashval left three bits and add in next character
for(int i=0;i< key.Length();i++)
hashval = (hashval << 3) + key[i];
return hashval;
}
// take a KeyValue object containing a word and
// its definition(s). print it
void PrintEntry(const KeyValue<String,String>& word)
{
KeyValue<String,String> w = word;
// word is followed by " - ", so word starts at print
// position word length + 3
int linepos = w.Key().Length() + 3;
int i;
// print word followed by " -". other blank from definition
cout << w.Key() << " -";
// print definition(s) on a sequence of 65 character lines
while(!w.value.IsEmpty())
{
// determine if unprinted portion will fit within 65 char
// line. compute index of the last character on the line
if(w.value.Length() > 65-linepos)
{
// the string will not fit. move backward and find
// first blank character. we will not split a word
// between lines
i = 64-linepos;
while(w.value[i] != ' ')
i--;
}
else
// string fits on the line.
i = w.value.Length()-1;
// output the substring that fits on the line
cout << w.value.Substr(0,i+1) << endl;
// remove substring we just printed. prepare for new line
w.value.Remove(0,i+1);
linepos = 0;
}
}
// a list of KeyValue<String,String> objects is
// represented by an array of pointers. use the
// Shell sort algorithm to reorganize the pointers so
// the corresponding objects are in dictionary order
void ShellSort(Array< KeyValue<String,String> *>& A)
{
int i,j,k;
KeyValue<String,String> *target;
// select k from the increment sequence
// ..., 1093, 364, 121, 40, 13, 4, 1. it can
// be shown that the Shell sort does well with
// this increment sequence. for 100 data values,
// k will be 40
for(k=1;k <= A.ListSize()/2;k = 3*k+1);
for (;k >= 1;k /= 3)
{
// sort the sublists. locate *A[k] in the sublist
// 0 .. k, locate *A[k+1] in the sublist 1..(k+1),
// locate *A[k+2] in the sublist 2 .. (k+2), etc.
// when we process i=n-1, all sublists will be sorted
for(i = k; i < A.ListSize(); i++)
{
target = A[i];
// move the sublist value before A[j]
j = i - k;
// insert target in its sublist. same code as for
// the insertion sort, except we are using decrement
// k
while (j >= 0 && *target < *A[j])
{
A[j + k] = A[j];
j = j - k;
}
A[j + k] = target;
}
}
}
void main(void)
{
// stream from which we read the data
ifstream fin;
String word, definition;
// the dictionary
HashDictionary<String,String> wordDictionary("",101,hash);
// open the file "defs.dat" of words and their definitions
fin.open("defs.dat",ios::in | ios::nocreate);
if (!fin)
{
cerr << "The file 'defs.dat' is not found." << endl;
exit(1);
}
// read a word and then a definition. using index operator,
// insert the word and the definition or update the existing
// definition by concatenating the current one
while(fin >> word)
{
if (fin.eof())
break;
// reads blank following word
definition.ReadString(fin,'\n');
wordDictionary[word] += definition;
}
// declare an iterator to traverse the unordered dictionary
HashDictionaryIterator<String,String> dictIter(wordDictionary);
// declare an array of KeyValue<String,String> pointers. the
// pointers will be set to the address of KeyValue objects
// extracted by traversing the unordered dictionary. note that
// we deal with pointers, since we cannot declare an array of
// KeyValue objects here. there is no default constructor
Array< KeyValue<String,String> * >
sortedList(wordDictionary.ListSize());
int i = 0;
// traverse dictionary. print each word and its definition(s)
// initialize the elements of sortedList
cout << "The dictionary is:" << endl << endl;
for(dictIter.Reset();!dictIter.EndOfList();dictIter.Next())
{
PrintEntry(dictIter.Data());
cout << endl;
sortedList[i++] = new KeyValue<String,String> (dictIter.Data());
}
// sort the KeyValue objects by using their pointers
ShellSort(sortedList);
// print the sorted dictionary entries and delete them
cout << endl << "The sorted dictionary is:" << endl << endl;
for(i=0;i < sortedList.ListSize();i++)
{
PrintEntry(*sortedList[i]);
cout << endl;
delete sortedList[i];
}
// clear the dictionary
wordDictionary.ClearList();
}
/*
<File "defs.dat">
program A list of the acts, speeches, pieces.
finish To bring to an end.
cause Anything producing an effect or result.
sextet A group of six performers.
program A sequence of operations executed by a computer.
velocity Quickness of motion; swiftness.
cook To prepare by boiling, baking, frying, etc.
muff A cylindrical covering of fur to keep the hands warm.
banner A headline running across a newspaper page.
sextet A composition for six instruments.
<Run>
The dictionary is:
cook - To prepare by boiling, baking, frying, etc.
sextet - A group of six performers. A composition for six
instruments.
velocity - Quickness of motion; swiftness.
program - A list of the acts, speeches, pieces. A sequence of
operations executed by a computer.
muff - A cylindrical covering of fur to keep the hands warm.
cause - Anything producing an effect or result.
banner - A headline running across a newspaper page.
finish - To bring to an end.
The sorted dictionary is:
banner - A headline running across a newspaper page.
cause - Anything producing an effect or result.
cook - To prepare by boiling, baking, frying, etc.
finish - To bring to an end.
muff - A cylindrical covering of fur to keep the hands warm.
program - A list of the acts, speeches, pieces. A sequence of
operations executed by a computer.
sextet - A group of six performers. A composition for six
instruments.
velocity - Quickness of motion; swiftness.
*/
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