📄 vdbe.h
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/*** 2001 September 15**** The author disclaims copyright to this source code. In place of** a legal notice, here is a blessing:**** May you do good and not evil.** May you find forgiveness for yourself and forgive others.** May you share freely, never taking more than you give.***************************************************************************** Header file for the Virtual DataBase Engine (VDBE)**** This header defines the interface to the virtual database engine** or VDBE. The VDBE implements an abstract machine that runs a** simple program to access and modify the underlying database.**** $Id: vdbe.h,v 1.138 2008/08/20 22:06:48 drh Exp $*/#ifndef _SQLITE_VDBE_H_#define _SQLITE_VDBE_H_#include <stdio.h>/*** A single VDBE is an opaque structure named "Vdbe". Only routines** in the source file sqliteVdbe.c are allowed to see the insides** of this structure.*/typedef struct Vdbe Vdbe;/*** The names of the following types declared in vdbeInt.h are required** for the VdbeOp definition.*/typedef struct VdbeFunc VdbeFunc;typedef struct Mem Mem;/*** A single instruction of the virtual machine has an opcode** and as many as three operands. The instruction is recorded** as an instance of the following structure:*/struct VdbeOp { u8 opcode; /* What operation to perform */ signed char p4type; /* One of the P4_xxx constants for p4 */ u8 opflags; /* Not currently used */ u8 p5; /* Fifth parameter is an unsigned character */ int p1; /* First operand */ int p2; /* Second parameter (often the jump destination) */ int p3; /* The third parameter */ union { /* forth parameter */ int i; /* Integer value if p4type==P4_INT32 */ void *p; /* Generic pointer */ char *z; /* Pointer to data for string (char array) types */ i64 *pI64; /* Used when p4type is P4_INT64 */ double *pReal; /* Used when p4type is P4_REAL */ FuncDef *pFunc; /* Used when p4type is P4_FUNCDEF */ VdbeFunc *pVdbeFunc; /* Used when p4type is P4_VDBEFUNC */ CollSeq *pColl; /* Used when p4type is P4_COLLSEQ */ Mem *pMem; /* Used when p4type is P4_MEM */ sqlite3_vtab *pVtab; /* Used when p4type is P4_VTAB */ KeyInfo *pKeyInfo; /* Used when p4type is P4_KEYINFO */ int *ai; /* Used when p4type is P4_INTARRAY */ } p4;#ifdef SQLITE_DEBUG char *zComment; /* Comment to improve readability */#endif#ifdef VDBE_PROFILE int cnt; /* Number of times this instruction was executed */ u64 cycles; /* Total time spent executing this instruction */#endif};typedef struct VdbeOp VdbeOp;/*** A smaller version of VdbeOp used for the VdbeAddOpList() function because** it takes up less space.*/struct VdbeOpList { u8 opcode; /* What operation to perform */ signed char p1; /* First operand */ signed char p2; /* Second parameter (often the jump destination) */ signed char p3; /* Third parameter */};typedef struct VdbeOpList VdbeOpList;/*** Allowed values of VdbeOp.p3type*/#define P4_NOTUSED 0 /* The P4 parameter is not used */#define P4_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */#define P4_STATIC (-2) /* Pointer to a static string */#define P4_COLLSEQ (-4) /* P4 is a pointer to a CollSeq structure */#define P4_FUNCDEF (-5) /* P4 is a pointer to a FuncDef structure */#define P4_KEYINFO (-6) /* P4 is a pointer to a KeyInfo structure */#define P4_VDBEFUNC (-7) /* P4 is a pointer to a VdbeFunc structure */#define P4_MEM (-8) /* P4 is a pointer to a Mem* structure */#define P4_TRANSIENT (-9) /* P4 is a pointer to a transient string */#define P4_VTAB (-10) /* P4 is a pointer to an sqlite3_vtab structure */#define P4_MPRINTF (-11) /* P4 is a string obtained from sqlite3_mprintf() */#define P4_REAL (-12) /* P4 is a 64-bit floating point value */#define P4_INT64 (-13) /* P4 is a 64-bit signed integer */#define P4_INT32 (-14) /* P4 is a 32-bit signed integer */#define P4_INTARRAY (-15) /* P4 is a vector of 32-bit integers *//* When adding a P4 argument using P4_KEYINFO, a copy of the KeyInfo structure** is made. That copy is freed when the Vdbe is finalized. But if the** argument is P4_KEYINFO_HANDOFF, the passed in pointer is used. It still** gets freed when the Vdbe is finalized so it still should be obtained** from a single sqliteMalloc(). But no copy is made and the calling** function should *not* try to free the KeyInfo.*/#define P4_KEYINFO_HANDOFF (-16)#define P4_KEYINFO_STATIC (-17)/*** The Vdbe.aColName array contains 5n Mem structures, where n is the ** number of columns of data returned by the statement.*/#define COLNAME_NAME 0#define COLNAME_DECLTYPE 1#define COLNAME_DATABASE 2#define COLNAME_TABLE 3#define COLNAME_COLUMN 4#ifdef SQLITE_ENABLE_COLUMN_METADATA# define COLNAME_N 5 /* Number of COLNAME_xxx symbols */#else# ifdef SQLITE_OMIT_DECLTYPE# define COLNAME_N 1 /* Store only the name */# else# define COLNAME_N 2 /* Store the name and decltype */# endif#endif/*** The following macro converts a relative address in the p2 field** of a VdbeOp structure into a negative number so that ** sqlite3VdbeAddOpList() knows that the address is relative. Calling** the macro again restores the address.*/#define ADDR(X) (-1-(X))/*** The makefile scans the vdbe.c source file and creates the "opcodes.h"** header file that defines a number for each opcode used by the VDBE.*/#include "opcodes.h"/*** Prototypes for the VDBE interface. See comments on the implementation** for a description of what each of these routines does.*/Vdbe *sqlite3VdbeCreate(sqlite3*);int sqlite3VdbeAddOp0(Vdbe*,int);int sqlite3VdbeAddOp1(Vdbe*,int,int);int sqlite3VdbeAddOp2(Vdbe*,int,int,int);int sqlite3VdbeAddOp3(Vdbe*,int,int,int,int);int sqlite3VdbeAddOp4(Vdbe*,int,int,int,int,const char *zP4,int);int sqlite3VdbeAddOpList(Vdbe*, int nOp, VdbeOpList const *aOp);void sqlite3VdbeChangeP1(Vdbe*, int addr, int P1);void sqlite3VdbeChangeP2(Vdbe*, int addr, int P2);void sqlite3VdbeChangeP3(Vdbe*, int addr, int P3);void sqlite3VdbeChangeP5(Vdbe*, u8 P5);void sqlite3VdbeJumpHere(Vdbe*, int addr);void sqlite3VdbeChangeToNoop(Vdbe*, int addr, int N);void sqlite3VdbeChangeP4(Vdbe*, int addr, const char *zP4, int N);void sqlite3VdbeUsesBtree(Vdbe*, int);VdbeOp *sqlite3VdbeGetOp(Vdbe*, int);int sqlite3VdbeMakeLabel(Vdbe*);void sqlite3VdbeDelete(Vdbe*);void sqlite3VdbeMakeReady(Vdbe*,int,int,int,int);int sqlite3VdbeFinalize(Vdbe*);void sqlite3VdbeResolveLabel(Vdbe*, int);int sqlite3VdbeCurrentAddr(Vdbe*);#ifdef SQLITE_DEBUG void sqlite3VdbeTrace(Vdbe*,FILE*);#endifvoid sqlite3VdbeResetStepResult(Vdbe*);int sqlite3VdbeReset(Vdbe*);void sqlite3VdbeSetNumCols(Vdbe*,int);int sqlite3VdbeSetColName(Vdbe*, int, int, const char *, int);void sqlite3VdbeCountChanges(Vdbe*);sqlite3 *sqlite3VdbeDb(Vdbe*);void sqlite3VdbeSetSql(Vdbe*, const char *z, int n);void sqlite3VdbeSwap(Vdbe*,Vdbe*);#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENTint sqlite3VdbeReleaseMemory(int);#endifUnpackedRecord *sqlite3VdbeRecordUnpack(KeyInfo*,int,const void*, UnpackedRecord*,int);void sqlite3VdbeDeleteUnpackedRecord(UnpackedRecord*);int sqlite3VdbeRecordCompare(int,const void*,UnpackedRecord*);#ifndef NDEBUG void sqlite3VdbeComment(Vdbe*, const char*, ...);# define VdbeComment(X) sqlite3VdbeComment X void sqlite3VdbeNoopComment(Vdbe*, const char*, ...);# define VdbeNoopComment(X) sqlite3VdbeNoopComment X#else# define VdbeComment(X)# define VdbeNoopComment(X)#endif#endif
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