📄 processdlg.cpp
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// PROCESSDlg.cpp : implementation file
//
#include "stdafx.h"
#include "PROCESS.h"
#include "PROCESSDlg.h"
#include "WakeUpDlg.h"
#include "CreateWayDlg.h"
#include "CreateDlg.h"
#include "MemoryDlg.h"
#include "fstream.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPROCESSDlg dialog
CPROCESSDlg::CPROCESSDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPROCESSDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPROCESSDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
RealTime_ReadyList = new struct PCB;
RealTime_ReadyList->next = NULL;
Ordiary_BlockList = new struct PCB;
Ordiary_BlockList->next = NULL;
Ordiary_ReadyList = new struct PCB;
Ordiary_ReadyList->next = NULL;
m_PCBBlocked = new struct PCB;
m_PCBBlocked->next = NULL;
m_isClick = FALSE;
m_isRunning = false;
}
void CPROCESSDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPROCESSDlg)
DDX_Control(pDX, IDC_PROGRESS_PROCESS, m_ProcessRun);
DDX_Control(pDX, IDC_PROGRESS_TIMEPIECE, m_TimePieceRun);
DDX_Control(pDX, IDC_LIST4, m_ListCtrl_Running);
DDX_Control(pDX, IDC_LIST3, m_ListCtrl_Blocked);
DDX_Control(pDX, IDC_LIST2, m_ListCtrl_Ordinary);
DDX_Control(pDX, IDC_LIST1, m_ListCtrl_Process);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPROCESSDlg, CDialog)
//{{AFX_MSG_MAP(CPROCESSDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_CREATE, OnCreate)
ON_BN_CLICKED(IDC_BUTTON_CANCELL, OnCancell)
ON_BN_CLICKED(IDC_BUTTON_BLOCK, OnBlock)
ON_BN_CLICKED(IDC_BUTTON_WAKEUP, OnWakeup)
ON_WM_TIMER()
ON_WM_ERASEBKGND()
ON_WM_CTLCOLOR()
ON_NOTIFY(NM_DBLCLK, IDC_LIST4, OnDblclkList4)
ON_NOTIFY(NM_DBLCLK, IDC_LIST3, OnDblclkList3)
ON_NOTIFY(NM_DBLCLK, IDC_LIST2, OnDblclkList2)
ON_NOTIFY(NM_DBLCLK, IDC_LIST1, OnDblclkList1)
ON_BN_CLICKED(IDC_BUTTON_MEMORY, OnMemory)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPROCESSDlg message handlers
BOOL CPROCESSDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
InitialListCtrl();//初始化CListCtrl
m_TimePieceRun.SetRange(0,200);//初始化时间片进度条
m_TimePieceRun.SetStep(20);
m_TimePieceRun.SetPos(0);
m_ProcessRun.SetRange(0,200);//初始化进程执行进度进度条
//m_ProcessRun.SetStep(20);
m_ProcessRun.SetPos(0);
return TRUE; // return TRUE unless you set the focus to a control
}
void CPROCESSDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CPROCESSDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CPROCESSDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//创建进程
void CPROCESSDlg::OnCreate()
{
// TODO: Add your control notification handler code here
CCreateWayDlg dlg;
dlg.DoModal();
//选择创建进程的方式
if(dlg.radio1 == true)//手工创建进程
{
CCreateDlg dlg;
dlg.DoModal();
struct PCB * m_PCB = new struct PCB;
m_PCB->processID = dlg.ProcessID;
m_PCB->processName = dlg.ProcessName;
m_PCB->kind = dlg.Kind;
m_PCB->needTime = dlg.NeedTime;
m_PCB->priority = dlg.Priority;
m_PCB->state = dlg.state;
m_PCB->occupySize = rand()%5 + 3;
m_PCB->next = NULL;
if(!LookForPartition(m_PCB))//为创建的进程寻找分区
{
CString s = "进程";
CString str;
str.Format("%d",m_PCB->processID);
s += str;
s += "没有合适的分区,创建失败!";
AfxMessageBox(s);
return;
}
if(m_PCB->priority > 0)
this->RealTime_Insert(m_PCB);//将创建的实时进程插入到实时就绪队列中
else
this->Ordinary_Insert(m_PCB);//将创建的分时进程和批处理进程插入到就绪队列中
//如果创建的是实时进程,且此进程优先级比正在运行的进程优先级高,
//则先将正在运行的进程插入到就绪队列中,再
if(m_isRunning == true)
{
if(m_PCB->priority > m_PCBRunning->priority)
{
m_TimePieceRun.SetPos(0);
m_ProcessRun.SetPos(0);
m_PCBRunning->needTime = this->remainTime;
m_PCBRunning->state = "READY";
if(m_PCBRunning->priority > 0)
RealTime_Insert(m_PCBRunning);
else
Ordinary_Insert(m_PCBRunning);
ExecutingProcess();
}
}
else
{
ExecutingProcess();//如果现在没有正在执行的进程,则重新进行进程调度
}
}
else
if(dlg.radio2 == true)//从文件中读取文件信息
{
Read();
if(m_isRunning == false)//如果现在没有正在执行的进程,则执行刚读取的这些进程
ExecutingProcess();
}
else
AfxMessageBox("Please choose a way of creating a process");
}
//撤销进程
void CPROCESSDlg::OnCancell()
{
// TODO: Add your control notification handler code here
AfxMessageBox("提示:双击某进程,即可将其删除");
}
//阻塞进程
void CPROCESSDlg::OnBlock()
{
// TODO: Add your control notification handler code here
if(!strcmp(m_ListCtrl_Running.GetItemText(0,0),""))
{
AfxMessageBox("There is not running process!");
return;
}
m_PCBBlocked = m_PCBRunning;
m_PCBBlocked->state = "BLOCKED";
m_PCBBlocked->needTime = remainTime;
int n = rand()%13; //生成随机数
if(n <= 3) //随机选择阻塞原因
{
m_PCBBlocked->blockedReason = "Printer";//阻塞原因:打印机忙
}
if((n > 3)&&(n <= 6))
{
m_PCBBlocked->blockedReason = "New operarion";//阻塞原因:启动新操作
}
if(n > 6 )
{
m_PCBBlocked->blockedReason = "New data";//阻塞原因:新数据尚未到达
}
Bolcked_Insert(m_PCBBlocked);
ShowBlocked();
if(Ordiary_ReadyList->next != NULL)
ExecutingProcess();
else
{
KillTimer(1);
m_ListCtrl_Running.DeleteAllItems();
m_TimePieceRun.SetPos(0);
m_ProcessRun.SetPos(0);
AfxMessageBox("就需队列已空,暂无可执行的程序!");
}
}
//唤醒进程
void CPROCESSDlg::OnWakeup()
{
// TODO: Add your control notification handler code here
CWakeUpDlg dlg;
dlg.DoModal();
if(dlg.radio1 == true)
{
this->GetBlocked_Printer();
}
if(dlg.radio2 == true)
{
this->GetBlocked_NewData();
}
if(dlg.radio3 == true)
{
this->GetBlocked_NewOperation();
}
}
//从文件中读取新建进程的信息
void CPROCESSDlg::Read()
{
ifstream fin("newProcess.txt"); //打开文件,读取新建进程信息
char temp[50]; //字符缓冲区
int n = 0; //新创建的进程个数
while(!fin.eof())
{
struct PCB * m_PCB = new struct PCB;
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