📄 socketconnection.cpp
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// SocketConnection.cpp - Copyright (C) 2002, Simon Brenner
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include "async.h"
#include "SocketConnection.hpp"
SocketConnection::SocketConnection():
default_srv(NULL),
default_srvport(0)
{}
SocketConnection::SocketConnection(char *srvaddr, int srvport):
default_srv(srvaddr),
default_srvport(srvport)
{}
SocketConnection::SocketConnection(int fd):
FdConnection(fd),
default_srv(NULL),
default_srvport(0)
{}
SocketConnection::~SocketConnection()
{
if (fd != -1)
{
if (LastSocketObject(fd))
close(fd);
RemoveSocket(fd, this);
}
}
int SocketConnection::MakeSocket(int socktype) return ret
{
ret=socket(PF_INET, socktype, 0);
if (ret<0)
{
return false;
}
/* if (conn)
{
if (connect(ret, name, namelen)<0)
{
return false;
}
}
else
{
if (bind(ret, name, namelen)<0)
{
return false;
}
}*/
return ret;
}
int SocketConnection::Bind(int port, int socktype)
{
sockaddr_in name;
name.sin_family=AF_INET;
name.sin_port=htons(port);
name.sin_addr.s_addr=htonl(INADDR_ANY);
Disconnect();
fd=MakeSocket(socktype);
if (fd<0)
return fd;
else
{
if (bind(fd, (sockaddr *)&name, sizeof(name))<0)
Disconnect();
AddSocket(fd, this);
return fd;
}
};
void SocketConnection::Disconnect()
{
printf("SocketConnection::Disconnect()\n");
if (fd != -1)
{
printf("SocketConnection::Disconnect(): has socket (fd: %d), closing it\n", fd);
close(fd);
if (LastSocketObject(fd))
RemoveSocket(fd, this);
}
fd=-1;
}
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