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📄 socketconnection.hpp

📁 linux下的异步通信库 支持TCP和UDP异步通信 编译和使用前先读readme.
💻 HPP
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/*
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Library General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

// SocketConnection.hpp - Copyright (C) 2002, Simon Brenner

#ifndef _SocketConnection_hpp_included
#define _SocketConnection_hpp_included

#include "FdConnection.hpp"
#include <netdb.h>

struct SocketAddress
{};

struct IPSocketAddress
{
	// All in host byte order
	uint32 ip;
	uint16 port;
	
	inline IPSocketAddress():
		ip(0), port(0)
	{}
	
	inline IPSocketAddress(uint32 nip, uint16 nport): ip(nip), port(nport)
	{}
	
	inline IPSocketAddress(const char *name, uint16 nport):
		ip(0), port(nport)
	{
		hostent *hostinfo=gethostbyname(name);
		if (hostinfo != NULL)
		{
			ip=ntohl(((struct in_addr *)hostinfo->h_addr)->s_addr);
		}
	}
	
	inline sockaddr *fill_sockaddr(void *buf) const
	{
		sockaddr_in *ret=(sockaddr_in *)buf;
		ret->sin_family=AF_INET;
		ret->sin_port=htons(port);
		ret->sin_addr.s_addr=htonl(ip);
		return (sockaddr *)ret;
	}
	
	inline uint sockaddr_len() const
	{	return sizeof(sockaddr_in);	}
};

class SocketConnection: public FdConnection
{
protected:
	char *default_srv;
	int default_srvport;
	int MakeSocket(int socktype);
	SocketConnection(char *, int);
	SocketConnection(int);
	SocketConnection();
	virtual int Connect(const IPSocketAddress &)=0;
	virtual int Bind(int port, int socktype); // socktype is SOCK_STREAM, SOCK_DGRAM a.s.o.
public:
	virtual ~SocketConnection();
	virtual void Disconnect();
	virtual int Bind(int)=0;
};

#endif

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