📄 loadlum.h
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// LoadLUM.h: interface for the CLoadLUM class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LOADLUM_H__CA9584DA_22C4_4573_BB9D_8E20DF439DB2__INCLUDED_)
#define AFX_LOADLUM_H__CA9584DA_22C4_4573_BB9D_8E20DF439DB2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
typedef struct _ImageRec
{
unsigned short imagic;
unsigned short type;
unsigned short dim;
unsigned short xsize, ysize, zsize;
unsigned int min, max;
unsigned int wasteBytes;
char name[80];
unsigned long colorMap;
FILE *file;
unsigned char *tmp;
unsigned long rleEnd;
unsigned int *rowStart;
int *rowSize;
} ImageRec;
class CLoadLUM
{
public:
CLoadLUM();
virtual ~CLoadLUM();
void ConvertShort(unsigned short *array, unsigned int length);
void ConvertUint(unsigned *array, unsigned int length);
ImageRec *ImageOpen(char *fileName);
void ImageClose(ImageRec * image);
void ImageGetRow(ImageRec * image, unsigned char *buf, int y, int z);
unsigned char *load_luminance(char *name, int *width, int *height, int *components);
};
#endif // !defined(AFX_LOADLUM_H__CA9584DA_22C4_4573_BB9D_8E20DF439DB2__INCLUDED_)
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