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📄 myexplosionview.h

📁 用VC++与OPENGL研发的粒子系统的模拟程序
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// MyExplosionView.h : interface of the CMyExplosionView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)
#define AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "MyTexture.h"
#include "LoadOBJ.h"

class CMyExplosionView : public CView
{
protected: // create from serialization only
	CMyExplosionView();
	DECLARE_DYNCREATE(CMyExplosionView)

// Attributes
public:
	CMyExplosionDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyExplosionView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMyExplosionView();
/////////////////////////////////////////////////////////////////
//添加成员函数与成员变量
	BOOL RenderScene();
	BOOL SetupPixelFormat(void);
	void SetLogicalPalette(void);
	BOOL InitializeOpenGL(CDC* pDC);

	HGLRC		m_hRC;			//OpenGL绘制描述表
	HPALETTE	m_hPalette;		//OpenGL调色板
	CDC*	    m_pDC;			//OpenGL设备描述表
/////////////////////////////////////////////////////////////////
	void LoadTexture(int t_num);
	CMyTexture*  m_Tex;
	CLoadOBJ ship;
	CTexture textures;
	float sc;
	int stop;
	float alpha;
	float coef;
	int counter;
	int flag_exp;
	int flag_exp1;
	float exp_coef;
	float exp_color;
	unsigned *teximage;    // 纹理数据
	GLuint texture[6];     // 纹理
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CMyExplosionView)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnDestroy();
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnTimer(UINT nIDEvent);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in MyExplosionView.cpp
inline CMyExplosionDoc* CMyExplosionView::GetDocument()
   { return (CMyExplosionDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)

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