📄 loadbmp.h
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// LoadBMP.h: interface for the CLoadBMP class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LOADBMP_H__6CAAF6DA_E1D7_4760_8E5B_B649455D2F1D__INCLUDED_)
#define AFX_LOADBMP_H__6CAAF6DA_E1D7_4760_8E5B_B649455D2F1D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
enum Texture_Objects { KEY = 0, STAR, BUBBLE, SPARK, CIRCLE, CLOUD, LOWKEY };
class CLoadBMP
{
public:
CLoadBMP();
virtual ~CLoadBMP();
BOOL LoadBMP(TCHAR* szFileName);
GLLoadTextures(GLuint* ptList);
};
#endif // !defined(AFX_LOADBMP_H__6CAAF6DA_E1D7_4760_8E5B_B649455D2F1D__INCLUDED_)
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