📄 lod.h
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// Lod.h: interface for the CLod class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LOD_H__8C91EFFD_346E_4F84_A1E4_F20F3431FFF0__INCLUDED_)
#define AFX_LOD_H__8C91EFFD_346E_4F84_A1E4_F20F3431FFF0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define DISTANCE(v1, v2) sqrt((v1[0] - v2[0]) * (v1[0] - v2[0]) + \
(v1[2] - v2[2]) * (v1[2] - v2[2]))
#define MAP 256
#define QUAD_MAP (MAP + 1)
#define IX_QT(x, z) (((x)%QUAD_MAP) + (((z)%QUAD_MAP) * QUAD_MAP))
#define EDGE_POINT 0
#define NODE_POINT 1
#define UNKNOWN 2
//方向的宏定义
#define NORTH 0
#define WEST 1
#define SOUTH 2
#define EAST 3
#define NW 4
#define NE 5
#define SW 6
#define SE 7
#define NORTH_L 8
#define NORTH_R 9
#define WEST_T 10
#define WEST_B 11
#define SOUTH_L 12
#define SOUTH_R 13
#define EAST_T 14
#define EAST_B 15
#define texScale 64.0
#define TRUE 1
#define FALSE 0
#define WIDTH 4.0
#define ZOOMSIZE 4
#define COMP 128
#define SHIFT 7
#define FORWARD 1
#define ROTATE 2
#define LOOKUP 3
typedef struct COLOUR
{
int r,g,b;
} COLOUR;
class CLod
{
public:
CLod();
virtual ~CLod();
BOOL m_bFlag;
void reset_quad_tree(void);
void draw(int x, int z, int width, int direction);
void setup_quadtree(int x, int y, int width);
void draw_point(int x, int z, int width, int direction);
void triangle1(int x1, int z1, int x2, int z2, int x3, int z3) ;
void triangle2(int x1, int z1, int x2, int z2, int x3, int z3) ;
void setColor(int x, int z);
void setVertex(int x, int z);
};
#endif // !defined(AFX_LOD_H__8C91EFFD_346E_4F84_A1E4_F20F3431FFF0__INCLUDED_)
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