📄 mdesign.m51
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BL51 BANKED LINKER/LOCATER V5.03 11/12/2008 09:12:22 PAGE 1
BL51 BANKED LINKER/LOCATER V5.03, INVOKED BY:
C:\PROGRAM FILES\KEIL\C51\BIN\BL51.EXE STARTUP.obj, BlockGame.obj, KS0108.obj, mdesign.obj TO mdesign RAMSIZE (256)
MEMORY MODEL: SMALL WITH FLOATING POINT ARITHMETIC
INPUT MODULES INCLUDED:
STARTUP.obj (?C_STARTUP)
BlockGame.obj (BLOCKGAME)
KS0108.obj (KS0108)
mdesign.obj (MDESIGN)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (?C?FPADD)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (?C?FCAST)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (?C?CASTF)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (POW)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (?C?FPGETOPN)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (?C?CHKFLOAT)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (?C?FPMUL)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (?C?FPCMP)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (?C?FPNEG)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (EXP)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (LOG)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (?C?FPDIV)
C:\PROGRAM FILES\KEIL\C51\LIB\C51FPS.LIB (?C?FPSERIES)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C_INIT)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?COPY)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?CLDPTR)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?CLDOPTR)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?CILDOPTR)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?CSTPTR)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?CSTOPTR)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?SIDIV)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?ILDOPTR)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?ISTPTR)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?ISTOPTR)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?LNEG)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?LLDCODE)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?LLDCODE0)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (RAND)
C:\PROGRAM FILES\KEIL\C51\LIB\C51S.LIB (?C?UIDIV)
LINK MAP OF MODULE: mdesign (?C_STARTUP)
TYPE BASE LENGTH RELOCATION SEGMENT NAME
-----------------------------------------------------
* * * * * * * D A T A M E M O R Y * * * * * * *
REG 0000H 0008H ABSOLUTE "REG BANK 0"
DATA 0008H 000BH UNIT ?DT?MDESIGN
DATA 0013H 0004H UNIT ?DT?RAND?RAND
DATA 0017H 0001H UNIT ?DT?BLOCKGAME
0018H 0008H *** GAP ***
BIT 0020H.0 0000H.3 UNIT _BIT_GROUP_
0020H.3 0000H.5 *** GAP ***
DATA 0021H 0026H UNIT _DATA_GROUP_
BL51 BANKED LINKER/LOCATER V5.03 11/12/2008 09:12:22 PAGE 2
IDATA 0047H 0070H UNIT _IDATA_GROUP_
IDATA 00B7H 0031H UNIT ?ID?MDESIGN
IDATA 00E8H 0001H UNIT ?STACK
* * * * * * * C O D E M E M O R Y * * * * * * *
CODE 0000H 0003H ABSOLUTE
CODE 0003H 0722H UNIT ?C?LIB_CODE
CODE 0725H 0258H UNIT ?PR?_DRAWRECT?KS0108
CODE 097DH 0199H UNIT ?PR?_BUILDBLOCKS?BLOCKGAME
CODE 0B16H 016FH UNIT ?PR?COMPUTERRUN?MDESIGN
CODE 0C85H 0159H UNIT ?PR?MAIN?MDESIGN
CODE 0DDEH 0135H UNIT ?PR?LOG?LOG
CODE 0F13H 012FH UNIT ?PR?_GETHIGHEDGE?BLOCKGAME
CODE 1042H 0124H UNIT ?PR?_MOVEBLOCK?BLOCKGAME
CODE 1166H 0117H UNIT ?PR?_POW?POW
CODE 127DH 00F8H UNIT ?CO?MDESIGN
CODE 1375H 00E3H UNIT ?PR?_JUDGEBETTERATTR?MDESIGN
CODE 1458H 00CEH UNIT ?PR?_NEWBLOCK?BLOCKGAME
CODE 1526H 00BBH UNIT ?PR?DRAWCURBLOCK?MDESIGN
CODE 15E1H 00ACH UNIT ?PR?_TURNBLOCK?BLOCKGAME
CODE 168DH 00A7H UNIT ?PR?_FIXCURBLOCK?BLOCKGAME
CODE 1734H 009AH UNIT ?PR?EXP?EXP
CODE 17CEH 0095H UNIT ?PR?_GETIDLEBANK?BLOCKGAME
CODE 1863H 0095H UNIT ?PR?_DRIVEBLOCKRUN?MDESIGN
CODE 18F8H 008CH UNIT ?C_C51STARTUP
CODE 1984H 0085H UNIT ?PR?CLRLASTBLOCK?MDESIGN
CODE 1A09H 0084H UNIT ?PR?_INITGAME?BLOCKGAME
CODE 1A8DH 0076H UNIT ?PR?_BLOCKGRIDCONSISTENT?BLOCKGAME
CODE 1B03H 0072H UNIT ?PR?_ADJUSTGRID?BLOCKGAME
CODE 1B75H 006AH UNIT ?PR?DRAWBACKGRID?MDESIGN
CODE 1BDFH 005DH UNIT ?PR?_GETGRIDATTR?BLOCKGAME
CODE 1C3CH 004FH UNIT ?PR?_DRAWASSISTFUN?KS0108
CODE 1C8BH 0048H UNIT ?PR?_DRIVEBLOCKDOWN?MDESIGN
CODE 1CD3H 0041H UNIT ?PR?RAND?RAND
CODE 1D14H 003CH UNIT ?PR?_GETGRIDHIGH?BLOCKGAME
CODE 1D50H 0038H UNIT ?PR?_GETFULLROW?BLOCKGAME
CODE 1D88H 001AH UNIT ?PR?_READDATA?KS0108
CODE 1DA2H 0019H UNIT ?PR?_COPYGAME?BLOCKGAME
CODE 1DBBH 0019H UNIT ?PR?_COPYGAMEGRID?BLOCKGAME
CODE 1DD4H 0019H UNIT ?PR?_COPYGAMEBLOCK?BLOCKGAME
CODE 1DEDH 0019H UNIT ?PR?_COPYGRIDATTR?BLOCKGAME
CODE 1E06H 0019H UNIT ?PR?_WAITFORUSE?KS0108
CODE 1E1FH 0019H UNIT ?PR?_WRITEDATA?KS0108
CODE 1E38H 0018H UNIT ?PR?_SETDISPLAY?KS0108
CODE 1E50H 0017H UNIT ?PR?CLRLASTPOINT?MDESIGN
CODE 1E67H 0015H UNIT ?C_INITSEG
CODE 1E7CH 0014H UNIT ?PR?_NEWGAME?BLOCKGAME
CODE 1E90H 0012H UNIT ?PR?_READSTATUS?KS0108
CODE 1EA2H 0011H UNIT ?PR?_SETDISPONOFF?KS0108
CODE 1EB3H 000FH UNIT ?PR?_SETDISPCURCOL?KS0108
CODE 1EC2H 000EH UNIT ?PR?_DELAY?MDESIGN
CODE 1ED0H 0009H UNIT ?PR?_SETDISPCURPAGE?KS0108
CODE 1ED9H 0007H UNIT ?PR?_SETDISPFIRSTROW?KS0108
CODE 1EE0H 0003H UNIT ?PR?_GAMEOVER?BLOCKGAME
BL51 BANKED LINKER/LOCATER V5.03 11/12/2008 09:12:22 PAGE 3
OVERLAY MAP OF MODULE: mdesign (?C_STARTUP)
SEGMENT BIT_GROUP DATA_GROUP IDATA_GROUP
+--> CALLED SEGMENT START LENGTH START LENGTH START LENGTH
--------------------------------------------------------------------------------------------------
?C_C51STARTUP ----- ----- ----- ----- ----- -----
+--> ?PR?MAIN?MDESIGN
+--> ?C_INITSEG
?PR?MAIN?MDESIGN ----- ----- 0021H 0001H 0047H 0002H
+--> ?PR?_DRAWRECT?KS0108
+--> ?PR?_SETDISPCURPAGE?KS0108
+--> ?PR?_SETDISPCURCOL?KS0108
+--> ?CO?MDESIGN
+--> ?PR?_WRITEDATA?KS0108
+--> ?PR?RAND?RAND
+--> ?PR?_NEWGAME?BLOCKGAME
+--> ?PR?COMPUTERRUN?MDESIGN
+--> ?PR?_DELAY?MDESIGN
+--> ?PR?_MOVEBLOCK?BLOCKGAME
+--> ?PR?CLRLASTBLOCK?MDESIGN
+--> ?PR?DRAWCURBLOCK?MDESIGN
+--> ?PR?_DRIVEBLOCKDOWN?MDESIGN
?PR?_DRAWRECT?KS0108 0020H.0 0000H.1 0030H 0009H ----- -----
+--> ?PR?_DRAWASSISTFUN?KS0108
+--> ?PR?_POW?POW
?PR?_DRAWASSISTFUN?KS0108 0020H.1 0000H.2 0039H 0005H ----- -----
+--> ?PR?_SETDISPCURPAGE?KS0108
+--> ?PR?_SETDISPCURCOL?KS0108
+--> ?PR?_READDATA?KS0108
+--> ?PR?_WRITEDATA?KS0108
?PR?_SETDISPCURPAGE?KS0108 ----- ----- ----- ----- ----- -----
+--> ?PR?_SETDISPLAY?KS0108
?PR?_SETDISPLAY?KS0108 ----- ----- ----- ----- ----- -----
+--> ?PR?_WAITFORUSE?KS0108
?PR?_SETDISPCURCOL?KS0108 ----- ----- ----- ----- ----- -----
+--> ?PR?_SETDISPLAY?KS0108
?PR?_READDATA?KS0108 ----- ----- ----- ----- ----- -----
+--> ?PR?_WAITFORUSE?KS0108
?PR?_WRITEDATA?KS0108 ----- ----- ----- ----- ----- -----
+--> ?PR?_WAITFORUSE?KS0108
?PR?_POW?POW ----- ----- 0039H 000AH ----- -----
+--> ?PR?LOG?LOG
+--> ?PR?EXP?EXP
?PR?LOG?LOG 0020H.1 0000H.1 0043H 0004H ----- -----
?PR?_NEWGAME?BLOCKGAME ----- ----- 002CH 0003H ----- -----
BL51 BANKED LINKER/LOCATER V5.03 11/12/2008 09:12:22 PAGE 4
+--> ?PR?_INITGAME?BLOCKGAME
+--> ?PR?_NEWBLOCK?BLOCKGAME
?PR?_INITGAME?BLOCKGAME ----- ----- 002FH 0003H ----- -----
+--> ?PR?RAND?RAND
?PR?_NEWBLOCK?BLOCKGAME ----- ----- 002FH 0003H ----- -----
+--> ?PR?RAND?RAND
+--> ?PR?_BUILDBLOCKS?BLOCKGAME
+--> ?PR?_BLOCKGRIDCONSISTENT?BLOCKGAME
?PR?_BLOCKGRIDCONSISTENT?BLOCKGAME ----- ----- 0032H 0003H ----- -----
?PR?COMPUTERRUN?MDESIGN ----- ----- 0022H 0003H 0049H 006EH
+--> ?PR?_COPYGAME?BLOCKGAME
+--> ?PR?_TURNBLOCK?BLOCKGAME
+--> ?PR?_MOVEBLOCK?BLOCKGAME
+--> ?PR?_COPYGAMEGRID?BLOCKGAME
+--> ?PR?_COPYGAMEBLOCK?BLOCKGAME
+--> ?PR?_FIXCURBLOCK?BLOCKGAME
+--> ?PR?_GETGRIDATTR?BLOCKGAME
+--> ?PR?_JUDGEBETTERATTR?MDESIGN
+--> ?PR?_COPYGRIDATTR?BLOCKGAME
+--> ?PR?_DRIVEBLOCKRUN?MDESIGN
?PR?_COPYGAME?BLOCKGAME ----- ----- 0025H 0006H ----- -----
?PR?_TURNBLOCK?BLOCKGAME 0020H.0 0000H.1 0029H 0003H ----- -----
+--> ?PR?_MOVEBLOCK?BLOCKGAME
?PR?_MOVEBLOCK?BLOCKGAME ----- ----- 002CH 0003H ----- -----
+--> ?PR?_BUILDBLOCKS?BLOCKGAME
+--> ?PR?_BLOCKGRIDCONSISTENT?BLOCKGAME
?PR?_COPYGAMEGRID?BLOCKGAME ----- ----- 0025H 0006H ----- -----
?PR?_COPYGAMEBLOCK?BLOCKGAME ----- ----- 0025H 0006H ----- -----
?PR?_FIXCURBLOCK?BLOCKGAME ----- ----- 002CH 0006H ----- -----
?PR?_GETGRIDATTR?BLOCKGAME ----- ----- 0025H 0006H ----- -----
+--> ?PR?_GETFULLROW?BLOCKGAME
+--> ?PR?_GETIDLEBANK?BLOCKGAME
+--> ?PR?_GETGRIDHIGH?BLOCKGAME
+--> ?PR?_GETHIGHEDGE?BLOCKGAME
?PR?_GETFULLROW?BLOCKGAME ----- ----- 002BH 0006H ----- -----
?PR?_GETIDLEBANK?BLOCKGAME ----- ----- 002BH 0009H ----- -----
?PR?_GETGRIDHIGH?BLOCKGAME ----- ----- 002BH 0006H ----- -----
?PR?_GETHIGHEDGE?BLOCKGAME ----- ----- 002BH 000CH ----- -----
?PR?_JUDGEBETTERATTR?MDESIGN ----- ----- 0025H 0006H ----- -----
?PR?_COPYGRIDATTR?BLOCKGAME ----- ----- 0025H 0006H ----- -----
BL51 BANKED LINKER/LOCATER V5.03 11/12/2008 09:12:22 PAGE 5
?PR?_DRIVEBLOCKRUN?MDESIGN ----- ----- 0025H 0004H ----- -----
+--> ?PR?_TURNBLOCK?BLOCKGAME
+--> ?PR?CLRLASTBLOCK?MDESIGN
+--> ?PR?DRAWCURBLOCK?MDESIGN
+--> ?PR?_DELAY?MDESIGN
+--> ?PR?_MOVEBLOCK?BLOCKGAME
+--> ?PR?_DRIVEBLOCKDOWN?MDESIGN
?PR?CLRLASTBLOCK?MDESIGN ----- ----- 0029H 0001H ----- -----
+--> ?PR?_DRAWRECT?KS0108
?PR?DRAWCURBLOCK?MDESIGN ----- ----- 0029H 0004H ----- -----
+--> ?PR?_DRAWRECT?KS0108
?PR?_DRIVEBLOCKDOWN?MDESIGN ----- ----- 0029H 0003H ----- -----
+--> ?PR?_MOVEBLOCK?BLOCKGAME
+--> ?PR?CLRLASTPOINT?MDESIGN
+--> ?PR?_FIXCURBLOCK?BLOCKGAME
+--> ?PR?_ADJUSTGRID?BLOCKGAME
+--> ?PR?DRAWBACKGRID?MDESIGN
+--> ?PR?_NEWBLOCK?BLOCKGAME
+--> ?PR?_GAMEOVER?BLOCKGAME
?PR?_ADJUSTGRID?BLOCKGAME 0020H.0 0000H.1 002CH 0003H ----- -----
?PR?DRAWBACKGRID?MDESIGN ----- ----- 002CH 0004H ----- -----
+--> ?PR?_DRAWRECT?KS0108
?PR?_GAMEOVER?BLOCKGAME ----- ----- ----- ----- ----- -----
+--> ?PR?_NEWGAME?BLOCKGAME
SYMBOL TABLE OF MODULE: mdesign (?C_STARTUP)
VALUE TYPE NAME
----------------------------------
------- MODULE ?C_STARTUP
C:18F8H SEGMENT ?C_C51STARTUP
I:00E8H SEGMENT ?STACK
C:0000H PUBLIC ?C_STARTUP
D:00E0H SYMBOL ACC
D:00F0H SYMBOL B
D:0083H SYMBOL DPH
D:0082H SYMBOL DPL
N:0000H SYMBOL IBPSTACK
N:0100H SYMBOL IBPSTACKTOP
N:0080H SYMBOL IDATALEN
C:18FBH SYMBOL IDATALOOP
N:0000H SYMBOL PBPSTACK
N:0000H SYMBOL PBPSTACKTOP
N:0000H SYMBOL PDATALEN
N:0000H SYMBOL PDATASTART
N:0000H SYMBOL PPAGE
N:0000H SYMBOL PPAGEENABLE
BL51 BANKED LINKER/LOCATER V5.03 11/12/2008 09:12:22 PAGE 6
D:00A0H SYMBOL PPAGE_SFR
D:0081H SYMBOL SP
C:18F8H SYMBOL STARTUP1
N:0000H SYMBOL XBPSTACK
N:0000H SYMBOL XBPSTACKTOP
N:0000H SYMBOL XDATALEN
N:0000H SYMBOL XDATASTART
C:0000H LINE# 92
C:18F8H LINE# 99
C:18FAH LINE# 100
C:18FBH LINE# 101
C:18FCH LINE# 102
C:18FEH LINE# 151
C:1901H LINE# 155
------- ENDMOD ?C_STARTUP
------- MODULE BLOCKGAME
C:0000H SYMBOL _ICE_DUMMY_
C:17CEH PUBLIC _GetIdleBank
D:0090H PUBLIC P1
C:1DBBH PUBLIC _CopyGameGrid
D:00B0H PUBLIC P3
C:1E7CH PUBLIC _NewGame
C:1A8DH PUBLIC _BlockGridConsistent
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