📄 uithread.h
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#if !defined(AFX_UITHREAD_H__DC80F8A5_1AC7_46A1_8065_15F218A4D6AB__INCLUDED_)
#define AFX_UITHREAD_H__DC80F8A5_1AC7_46A1_8065_15F218A4D6AB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// UIThread.h : header file
//
#include "UIThreadDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CUIThread thread
class CUIThread : public CWinThread
{
DECLARE_DYNCREATE(CUIThread)
protected:
CUIThread(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CUIThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
CUIThreadDlg m_dlg;
virtual ~CUIThread();
// Generated message map functions
//{{AFX_MSG(CUIThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_UITHREAD_H__DC80F8A5_1AC7_46A1_8065_15F218A4D6AB__INCLUDED_)
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