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📄 soundmanager.cpp

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// SoundManager.cpp: implementation of the CSoundManager class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "SoundManager.h"
#include "dxerr8.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
#define WAVEFILE_READ   1
#define WAVEFILE_WRITE  2
#define SAFE_DELETE(p)       { if(p) { delete (p);     (p)=NULL; } }
#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p);   (p)=NULL; } }
#define SAFE_RELEASE(p)      { if(p) { (p)->Release(); (p)=NULL; } }

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CSoundManager::CSoundManager()
{
	m_pDS = NULL;
}

CSoundManager::~CSoundManager()
{
	SAFE_RELEASE( m_pDS );
}

//-----------------------------------------------------------------------------
// Name: CSoundManager::Initialize()
// Desc: Initializes the IDirectSound object and also sets the primary buffer
//       format.  This function must be called before any others.
//-----------------------------------------------------------------------------
HRESULT CSoundManager::Initialize( HWND  hWnd, 
                                   DWORD dwCoopLevel, 
                                   DWORD dwPrimaryChannels, 
                                   DWORD dwPrimaryFreq, 
                                   DWORD dwPrimaryBitRate )
{
    HRESULT             hr;

    SAFE_RELEASE( m_pDS );

    // Create IDirectSound using the primary sound device
    if( FAILED( hr = DirectSoundCreate8( NULL, &m_pDS, NULL ) ) )
        return DXTRACE_ERR( TEXT("DirectSoundCreate8"), hr );

    // Set DirectSound coop level 
    if( FAILED( hr = m_pDS->SetCooperativeLevel( hWnd, dwCoopLevel ) ) )
        return DXTRACE_ERR( TEXT("SetCooperativeLevel"), hr );
    
    // Set primary buffer format
    if( FAILED( hr = SetPrimaryBufferFormat( dwPrimaryChannels, dwPrimaryFreq, dwPrimaryBitRate ) ) )
        return DXTRACE_ERR( TEXT("SetPrimaryBufferFormat"), hr );

    return S_OK;
}




//-----------------------------------------------------------------------------
// Name: CSoundManager::SetPrimaryBufferFormat()
// Desc: Set primary buffer to a specified format 
//       For example, to set the primary buffer format to 22kHz stereo, 16-bit
//       then:   dwPrimaryChannels = 2
//               dwPrimaryFreq     = 22050, 
//               dwPrimaryBitRate  = 16
//-----------------------------------------------------------------------------
HRESULT CSoundManager::SetPrimaryBufferFormat( DWORD dwPrimaryChannels, 
                                               DWORD dwPrimaryFreq, 
                                               DWORD dwPrimaryBitRate )
{
    HRESULT             hr;
    LPDIRECTSOUNDBUFFER pDSBPrimary = NULL;

    if( m_pDS == NULL )
        return CO_E_NOTINITIALIZED;

    // Get the primary buffer 
    DSBUFFERDESC dsbd;
    ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
    dsbd.dwSize        = sizeof(DSBUFFERDESC);
    dsbd.dwFlags       = DSBCAPS_PRIMARYBUFFER;
    dsbd.dwBufferBytes = 0;
    dsbd.lpwfxFormat   = NULL;
       
    if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBPrimary, NULL ) ) )
        return DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr );

    WAVEFORMATEX wfx;
    ZeroMemory( &wfx, sizeof(WAVEFORMATEX) ); 
    wfx.wFormatTag      = WAVE_FORMAT_PCM; 
    wfx.nChannels       = (WORD) dwPrimaryChannels; 
    wfx.nSamplesPerSec  = dwPrimaryFreq; 
    wfx.wBitsPerSample  = (WORD) dwPrimaryBitRate; 
    wfx.nBlockAlign     = (WORD) (wfx.wBitsPerSample / 8 * wfx.nChannels);
    wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;

    if( FAILED( hr = pDSBPrimary->SetFormat(&wfx) ) )
        return DXTRACE_ERR( TEXT("SetFormat"), hr );

    SAFE_RELEASE( pDSBPrimary );

    return S_OK;
}




//-----------------------------------------------------------------------------
// Name: CSoundManager::Get3DListenerInterface()
// Desc: Returns the 3D listener interface associated with primary buffer.
//-----------------------------------------------------------------------------
HRESULT CSoundManager::Get3DListenerInterface( LPDIRECTSOUND3DLISTENER* ppDSListener )
{
    HRESULT             hr;
    DSBUFFERDESC        dsbdesc;
    LPDIRECTSOUNDBUFFER pDSBPrimary = NULL;

    if( ppDSListener == NULL )
        return E_INVALIDARG;
    if( m_pDS == NULL )
        return CO_E_NOTINITIALIZED;

    *ppDSListener = NULL;

    // Obtain primary buffer, asking it for 3D control
    ZeroMemory( &dsbdesc, sizeof(DSBUFFERDESC) );
    dsbdesc.dwSize = sizeof(DSBUFFERDESC);
    dsbdesc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER;
    if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbdesc, &pDSBPrimary, NULL ) ) )
        return DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr );

    if( FAILED( hr = pDSBPrimary->QueryInterface( IID_IDirectSound3DListener, 
                                                  (VOID**)ppDSListener ) ) )
    {
        SAFE_RELEASE( pDSBPrimary );
        return DXTRACE_ERR( TEXT("QueryInterface"), hr );
    }

    // Release the primary buffer, since it is not need anymore
    SAFE_RELEASE( pDSBPrimary );

    return S_OK;
}




//-----------------------------------------------------------------------------
// Name: CSoundManager::Create()
// Desc: 
//-----------------------------------------------------------------------------





//-----------------------------------------------------------------------------
// Name: CSoundManager::CreateStreaming()
// Desc: 
//-----------------------------------------------------------------------------
HRESULT CSoundManager::CreateStreaming( CStreamingSound** ppStreamingSound, 
                                        LPTSTR strWaveFileName, 
                                        DWORD dwCreationFlags, 
                                        GUID guid3DAlgorithm,
                                        DWORD dwNotifyCount, 
                                        DWORD dwNotifySize, 
                                        HANDLE hNotifyEvent )
{
    HRESULT hr;

    if( m_pDS == NULL )
        return CO_E_NOTINITIALIZED;
    if( strWaveFileName == NULL || ppStreamingSound == NULL || hNotifyEvent == NULL )
        return E_INVALIDARG;

    LPDIRECTSOUNDBUFFER pDSBuffer      = NULL;
    DWORD               dwDSBufferSize = NULL;
    CWaveFile*          pWaveFile      = NULL;
    DSBPOSITIONNOTIFY*  aPosNotify     = NULL; 
    LPDIRECTSOUNDNOTIFY pDSNotify      = NULL;

    pWaveFile = new CWaveFile();
    pWaveFile->Open( strWaveFileName, NULL, WAVEFILE_READ );

    // Figure out how big the DSound buffer should be 
    dwDSBufferSize = dwNotifySize * dwNotifyCount;

    // Set up the direct sound buffer.  Request the NOTIFY flag, so
    // that we are notified as the sound buffer plays.  Note, that using this flag
    // may limit the amount of hardware acceleration that can occur. 
    DSBUFFERDESC dsbd;
    ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
    dsbd.dwSize          = sizeof(DSBUFFERDESC);
    dsbd.dwFlags         = dwCreationFlags | 
                           DSBCAPS_CTRLPOSITIONNOTIFY | 
                           DSBCAPS_GETCURRENTPOSITION2;
    dsbd.dwBufferBytes   = dwDSBufferSize;
    dsbd.guid3DAlgorithm = guid3DAlgorithm;
    dsbd.lpwfxFormat     = pWaveFile->m_pwfx;

    if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBuffer, NULL ) ) )
    {
        // If wave format isn't then it will return 
        // either DSERR_BADFORMAT or E_INVALIDARG
        if( hr == DSERR_BADFORMAT || hr == E_INVALIDARG )
            return DXTRACE_ERR_NOMSGBOX( TEXT("CreateSoundBuffer"), hr );

        return DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr );
    }

    // Create the notification events, so that we know when to fill
    // the buffer as the sound plays. 
    if( FAILED( hr = pDSBuffer->QueryInterface( IID_IDirectSoundNotify, 
                                                (VOID**)&pDSNotify ) ) )
    {
        SAFE_DELETE( aPosNotify );
        return DXTRACE_ERR( TEXT("QueryInterface"), hr );
    }

    aPosNotify = new DSBPOSITIONNOTIFY[ dwNotifyCount ];
    if( aPosNotify == NULL )
        return E_OUTOFMEMORY;

    for( DWORD i = 0; i < dwNotifyCount; i++ )
    {
        aPosNotify[i].dwOffset     = (dwNotifySize * i) + dwNotifySize - 1;
        aPosNotify[i].hEventNotify = hNotifyEvent;             
    }
    
    // Tell DirectSound when to notify us. The notification will come in the from 
    // of signaled events that are handled in WinMain()
    if( FAILED( hr = pDSNotify->SetNotificationPositions( dwNotifyCount, 
                                                          aPosNotify ) ) )
    {
        SAFE_RELEASE( pDSNotify );
        SAFE_DELETE( aPosNotify );
        return DXTRACE_ERR( TEXT("SetNotificationPositions"), hr );
    }

    SAFE_RELEASE( pDSNotify );
    SAFE_DELETE( aPosNotify );

    // Create the sound
    *ppStreamingSound = new CStreamingSound( pDSBuffer, dwDSBufferSize, pWaveFile, dwNotifySize );

    return S_OK;
}


HRESULT CSoundManager::Create( CSound** ppSound, 
                               LPTSTR strWaveFileName, 
                               DWORD dwCreationFlags, 
                               GUID guid3DAlgorithm,
                               DWORD dwNumBuffers )
{
    HRESULT hr;
    HRESULT hrRet = S_OK;
    DWORD   i;
    LPDIRECTSOUNDBUFFER* apDSBuffer     = NULL;
    DWORD                dwDSBufferSize = NULL;
    CWaveFile*           pWaveFile      = NULL;

    if( m_pDS == NULL )
        return CO_E_NOTINITIALIZED;
    if( strWaveFileName == NULL || ppSound == NULL || dwNumBuffers < 1 )
        return E_INVALIDARG;

    apDSBuffer = new LPDIRECTSOUNDBUFFER[dwNumBuffers];
    if( apDSBuffer == NULL )
    {
        hr = E_OUTOFMEMORY;
        goto LFail;
    }

    pWaveFile = new CWaveFile();
    if( pWaveFile == NULL )
    {
        hr = E_OUTOFMEMORY;
        goto LFail;
    }

    pWaveFile->Open( strWaveFileName, NULL, WAVEFILE_READ );

    if( pWaveFile->GetSize() == 0 )
    {
        // Wave is blank, so don't create it.
        hr = E_FAIL;
        goto LFail;
    }

    // Make the DirectSound buffer the same size as the wav file
    dwDSBufferSize = pWaveFile->GetSize();

    // Create the direct sound buffer, and only request the flags needed
    // since each requires some overhead and limits if the buffer can 
    // be hardware accelerated
    DSBUFFERDESC dsbd;
    ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
    dsbd.dwSize          = sizeof(DSBUFFERDESC);
    dsbd.dwFlags         = dwCreationFlags;
    dsbd.dwBufferBytes   = dwDSBufferSize;
    dsbd.guid3DAlgorithm = guid3DAlgorithm;
    dsbd.lpwfxFormat     = pWaveFile->m_pwfx;

    // DirectSound is only guarenteed to play PCM data.  Other
    // formats may or may not work depending the sound card driver.
    hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[0], NULL );

    // Be sure to return this error code if it occurs so the
    // callers knows this happened.
    if( hr == DS_NO_VIRTUALIZATION )
        hrRet = DS_NO_VIRTUALIZATION;
            
    if( FAILED(hr) )
    {
        // DSERR_BUFFERTOOSMALL will be returned if the buffer is
        // less than DSBSIZE_FX_MIN (100ms) and the buffer is created
        // with DSBCAPS_CTRLFX.
        if( hr != DSERR_BUFFERTOOSMALL )
            DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr );
            
        goto LFail;
    }

    for( i=1; i<dwNumBuffers; i++ )
    {
        if( FAILED( hr = m_pDS->DuplicateSoundBuffer( apDSBuffer[0], &apDSBuffer[i] ) ) )
        {
            DXTRACE_ERR( TEXT("DuplicateSoundBuffer"), hr );
            goto LFail;
        }
    }

    // Create the sound
    *ppSound = new CSound( apDSBuffer, dwDSBufferSize, dwNumBuffers, pWaveFile );
    
    SAFE_DELETE( apDSBuffer );
    return hrRet;

LFail:
    // Cleanup
    SAFE_DELETE( pWaveFile );
    SAFE_DELETE( apDSBuffer );
    return hr;
}









//-----------------------------------------------------------------------------
// Name: CSoundManager::CreateFromMemory()
// Desc: 
//-----------------------------------------------------------------------------
HRESULT CSoundManager::CreateFromMemory( CSound** ppSound, 
                                        BYTE* pbData,
                                        ULONG  ulDataSize,
                                        LPWAVEFORMATEX pwfx,
                                        DWORD dwCreationFlags,
                                        GUID guid3DAlgorithm,
                                        DWORD dwNumBuffers )
{
    HRESULT hr;
    DWORD   i;
    LPDIRECTSOUNDBUFFER* apDSBuffer     = NULL;
    DWORD                dwDSBufferSize = NULL;
    CWaveFile*           pWaveFile      = NULL;

    if( m_pDS == NULL )
        return CO_E_NOTINITIALIZED;
    if( pbData == NULL || ppSound == NULL || dwNumBuffers < 1 )
        return E_INVALIDARG;

    apDSBuffer = new LPDIRECTSOUNDBUFFER[dwNumBuffers];
    if( apDSBuffer == NULL )
    {
        hr = E_OUTOFMEMORY;
        goto LFail;
    }

    pWaveFile = new CWaveFile();
    if( pWaveFile == NULL )
    {
        hr = E_OUTOFMEMORY;
        goto LFail;
    }

    pWaveFile->OpenFromMemory( pbData,ulDataSize, pwfx, WAVEFILE_READ );


    // Make the DirectSound buffer the same size as the wav file
    dwDSBufferSize = ulDataSize;

    // Create the direct sound buffer, and only request the flags needed
    // since each requires some overhead and limits if the buffer can 
    // be hardware accelerated
    DSBUFFERDESC dsbd;
    ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
    dsbd.dwSize          = sizeof(DSBUFFERDESC);
    dsbd.dwFlags         = dwCreationFlags;
    dsbd.dwBufferBytes   = dwDSBufferSize;
    dsbd.guid3DAlgorithm = guid3DAlgorithm;
    dsbd.lpwfxFormat     = pwfx;

    if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[0], NULL ) ) )
    {
        DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr );
        goto LFail;
    }

    for( i=1; i<dwNumBuffers; i++ )
    {
        if( FAILED( hr = m_pDS->DuplicateSoundBuffer( apDSBuffer[0], &apDSBuffer[i] ) ) )
        {
            DXTRACE_ERR( TEXT("DuplicateSoundBuffer"), hr );
            goto LFail;
        }
    }

    // Create the sound
    *ppSound = new CSound( apDSBuffer, dwDSBufferSize, dwNumBuffers, pWaveFile );

    SAFE_DELETE( apDSBuffer );
    return S_OK;

LFail:
    // Cleanup
   
    SAFE_DELETE( apDSBuffer );
    return hr;
}

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