📄 soundmanager.h
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// SoundManager.h: interface for the CSoundManager class.
//应用DirectX8.1 sdk 中的有关头文件
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUNDMANAGER_H__2E2D16AA_3EE6_4444_9BA8_AC078F96AC21__INCLUDED_)
#define AFX_SOUNDMANAGER_H__2E2D16AA_3EE6_4444_9BA8_AC078F96AC21__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <mmsystem.h>
#include <mmreg.h>
#include <dsound.h>
#include "sound.h"
#include "StreamingSound.h"
class CSoundManager
{
protected:
LPDIRECTSOUND8 m_pDS;
public:
CSoundManager();
virtual ~CSoundManager();
HRESULT Initialize( HWND hWnd, DWORD dwCoopLevel, DWORD dwPrimaryChannels, DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate );
inline LPDIRECTSOUND8 GetDirectSound() { return m_pDS; }
HRESULT SetPrimaryBufferFormat( DWORD dwPrimaryChannels, DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate );
HRESULT Get3DListenerInterface( LPDIRECTSOUND3DLISTENER* ppDSListener );
HRESULT Create( CSound** ppSound, LPTSTR strWaveFileName, DWORD dwCreationFlags = 0, GUID guid3DAlgorithm = GUID_NULL, DWORD dwNumBuffers = 1 );
HRESULT CreateFromMemory( CSound** ppSound, BYTE* pbData, ULONG ulDataSize, LPWAVEFORMATEX pwfx, DWORD dwCreationFlags = 0, GUID guid3DAlgorithm = GUID_NULL, DWORD dwNumBuffers = 1 );
HRESULT CreateStreaming( CStreamingSound** ppStreamingSound, LPTSTR strWaveFileName, DWORD dwCreationFlags, GUID guid3DAlgorithm, DWORD dwNotifyCount, DWORD dwNotifySize, HANDLE hNotifyEvent );
};
#endif // !defined(AFX_SOUNDMANAGER_H__2E2D16AA_3EE6_4444_9BA8_AC078F96AC21__INCLUDED_)
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