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📄 zddesk.mak

📁 这是书上的代码
💻 MAK
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

!IF "$(CFG)" == ""
CFG=zddesk - Win32 Debug
!MESSAGE No configuration specified.  Defaulting to zddesk - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "zddesk - Win32 Release" && "$(CFG)" != "zddesk - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "zddesk.mak" CFG="zddesk - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "zddesk - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "zddesk - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 
################################################################################
# Begin Project
# PROP Target_Last_Scanned "zddesk - Win32 Debug"
CPP=cl.exe
RSC=rc.exe
MTL=mktyplib.exe

!IF  "$(CFG)" == "zddesk - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "zddesk__"
# PROP BASE Intermediate_Dir "zddesk__"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "release"
# PROP Intermediate_Dir "release"
# PROP Target_Dir ""
OUTDIR=.\release
INTDIR=.\release

ALL : "$(OUTDIR)\zddesk.exe"

CLEAN : 
	-@erase "$(INTDIR)\arrange.obj"
	-@erase "$(INTDIR)\frame.obj"
	-@erase "$(INTDIR)\property.obj"
	-@erase "$(INTDIR)\registry.obj"
	-@erase "$(INTDIR)\splash.obj"
	-@erase "$(INTDIR)\stdafx.obj"
	-@erase "$(INTDIR)\tray.obj"
	-@erase "$(INTDIR)\zddesk.obj"
	-@erase "$(INTDIR)\zddesk.res"
	-@erase "$(OUTDIR)\zddesk.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /c
CPP_PROJ=/nologo /MT /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
 "_MBCS" /Fp"$(INTDIR)/zddesk.pch" /YX /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\release/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/zddesk.res" /d "NDEBUG" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/zddesk.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no\
 /pdb:"$(OUTDIR)/zddesk.pdb" /machine:I386 /out:"$(OUTDIR)/zddesk.exe" 
LINK32_OBJS= \
	"$(INTDIR)\arrange.obj" \
	"$(INTDIR)\frame.obj" \
	"$(INTDIR)\property.obj" \
	"$(INTDIR)\registry.obj" \
	"$(INTDIR)\splash.obj" \
	"$(INTDIR)\stdafx.obj" \
	"$(INTDIR)\tray.obj" \
	"$(INTDIR)\zddesk.obj" \
	"$(INTDIR)\zddesk.res"

"$(OUTDIR)\zddesk.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "zddesk - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "zddesk_0"
# PROP BASE Intermediate_Dir "zddesk_0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "debug"
# PROP Intermediate_Dir "debug"
# PROP Target_Dir ""
OUTDIR=.\debug
INTDIR=.\debug

ALL : "$(OUTDIR)\zddesk.exe"

CLEAN : 
	-@erase "$(INTDIR)\arrange.obj"
	-@erase "$(INTDIR)\frame.obj"
	-@erase "$(INTDIR)\property.obj"
	-@erase "$(INTDIR)\registry.obj"
	-@erase "$(INTDIR)\splash.obj"
	-@erase "$(INTDIR)\stdafx.obj"
	-@erase "$(INTDIR)\tray.obj"
	-@erase "$(INTDIR)\vc40.idb"
	-@erase "$(INTDIR)\vc40.pdb"
	-@erase "$(INTDIR)\zddesk.obj"
	-@erase "$(INTDIR)\zddesk.res"
	-@erase "$(OUTDIR)\zddesk.exe"
	-@erase "$(OUTDIR)\zddesk.ilk"
	-@erase "$(OUTDIR)\zddesk.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /c
CPP_PROJ=/nologo /MTd /W3 /Gm /GR /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
 "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)/zddesk.pch" /YX /Fo"$(INTDIR)/"\
 /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\debug/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/zddesk.res" /d "_DEBUG" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/zddesk.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes\
 /pdb:"$(OUTDIR)/zddesk.pdb" /debug /machine:I386 /out:"$(OUTDIR)/zddesk.exe" 
LINK32_OBJS= \
	"$(INTDIR)\arrange.obj" \
	"$(INTDIR)\frame.obj" \
	"$(INTDIR)\property.obj" \
	"$(INTDIR)\registry.obj" \
	"$(INTDIR)\splash.obj" \
	"$(INTDIR)\stdafx.obj" \
	"$(INTDIR)\tray.obj" \
	"$(INTDIR)\zddesk.obj" \
	"$(INTDIR)\zddesk.res"

"$(OUTDIR)\zddesk.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Target

# Name "zddesk - Win32 Release"
# Name "zddesk - Win32 Debug"

!IF  "$(CFG)" == "zddesk - Win32 Release"

!ELSEIF  "$(CFG)" == "zddesk - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\zddesk.cpp
DEP_CPP_ZDDES=\
	".\frame.h"\
	".\splash.h"\
	".\stdafx.h"\
	".\zddesk.h"\
	

"$(INTDIR)\zddesk.obj" : $(SOURCE) $(DEP_CPP_ZDDES) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\frame.cpp
DEP_CPP_FRAME=\
	".\arrange.h"\
	".\frame.h"\
	".\property.h"\
	".\registry.h"\
	".\splash.h"\
	".\stdafx.h"\
	".\tray.h"\
	".\zddesk.h"\
	

"$(INTDIR)\frame.obj" : $(SOURCE) $(DEP_CPP_FRAME) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\property.cpp
DEP_CPP_PROPE=\
	".\frame.h"\
	".\property.h"\
	".\stdafx.h"\
	".\zddesk.h"\
	

"$(INTDIR)\property.obj" : $(SOURCE) $(DEP_CPP_PROPE) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\registry.cpp
DEP_CPP_REGIS=\
	".\registry.h"\
	".\stdafx.h"\
	".\zddesk.h"\
	

"$(INTDIR)\registry.obj" : $(SOURCE) $(DEP_CPP_REGIS) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\splash.cpp
DEP_CPP_SPLAS=\
	".\splash.h"\
	".\stdafx.h"\
	".\zddesk.h"\
	

"$(INTDIR)\splash.obj" : $(SOURCE) $(DEP_CPP_SPLAS) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\stdafx.cpp
DEP_CPP_STDAF=\
	".\stdafx.h"\
	

"$(INTDIR)\stdafx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\tray.cpp
DEP_CPP_TRAY_=\
	".\stdafx.h"\
	".\tray.h"\
	".\zddesk.h"\
	

"$(INTDIR)\tray.obj" : $(SOURCE) $(DEP_CPP_TRAY_) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\arrange.cpp
DEP_CPP_ARRAN=\
	".\arrange.h"\
	".\frame.h"\
	".\stdafx.h"\
	".\zddesk.h"\
	

"$(INTDIR)\arrange.obj" : $(SOURCE) $(DEP_CPP_ARRAN) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\zddesk.rc
DEP_RSC_ZDDESK=\
	".\res\drop.cur"\
	".\res\list.bmp"\
	".\res\nodrop.cur"\
	".\res\Splsh16.bmp"\
	".\res\ZDDESK.ico"\
	".\res\zddesk.rc2"\
	".\res\ZDDESK1.ICO"\
	".\res\ZDDESK2.ico"\
	".\res\ZDDESK3.ico"\
	".\res\ZDDESK4.ico"\
	".\res\ZDDESK5.ico"\
	".\res\ZDDESK6.ico"\
	".\res\ZDDESK7.ico"\
	".\res\ZDDESK8.ico"\
	".\res\ZDDESK9.ico"\
	

"$(INTDIR)\zddesk.res" : $(SOURCE) $(DEP_RSC_ZDDESK) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


# End Source File
# End Target
# End Project
################################################################################

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