📄 stage.java
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import javax.microedition.lcdui.game.Sprite;
import javax.microedition.lcdui.game.TiledLayer;
/*
* Stage.java
*
* Created on 2007年12月2日, 上午8:29
*
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
*/
/**
*
* @author liang
*/
public abstract class Stage {
protected static final int UPMOVE = 1;//向上标志值
protected static final int DOWNMOVE = 2;//向下标志值
protected static final int LEFTMOVE = 3;//向左标志值
protected static final int RIGHTMOVE = 4;//向右标志值
protected static final int MOVE = 15;
protected Sprite box;
protected Sprite exit;
protected TiledLayer backgroundLayer;
protected int ScreenWid;
protected int ScreenHigt;
// protected AchieveCanvas canvas;
public abstract void init();
public abstract void checkCollision(int keypressed);
// public abstract Sprite getBox();
// public abstract TiledLayer getbackgroundLayer();
// public abstract Sprite getExit();
//
public Sprite getBox(){
return box;
}
public TiledLayer getbackgroundLayer(){
return backgroundLayer;
}
public Sprite getExit() {
return exit;
}
public abstract int getNumOfBombs();
public abstract boolean getFlag(int n);
public abstract int getTime(int n);
public abstract void setTime(int n);
public abstract int[] getCoordinate(int n);
public abstract void setFlag(int i, boolean b);
public abstract void setLeftOfBombs();
public abstract int getLeftOfBombs();
public abstract Sprite getPipe(int index);
}
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