vsocket.cpp
来自「这是一个比较复杂的远程控制工具,分为服务器与客户斋,让你了解socket编程的知」· C++ 代码 · 共 786 行 · 第 1/2 页
CPP
786 行
// Copyright (C) 2002 RealVNC Ltd. All Rights Reserved.
// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
//
// This file is part of the VNC system.
//
// The VNC system is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
//
// If the source code for the VNC system is not available from the place
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
// the authors on vnc@uk.research.att.com for information on obtaining it.
// VSocket.cpp
// The VSocket class provides a platform-independent socket abstraction
// with the simple functionality required for an RFB server.
class VSocket;
////////////////////////////////////////////////////////
// System includes
#include "stdhdrs.h"
#include <iostream.h>
#include <stdio.h>
#ifdef __WIN32__
#include <io.h>
#include <winsock2.h>
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netdb.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <signal.h>
#endif
#include <sys/types.h>
////////////////////////////////////////////////////////
// Custom includes
#include "VTypes.h"
////////////////////////////////////////////////////////
// *** Lovely hacks to make Win32 work. Hurrah!
#ifdef __WIN32__
#define EWOULDBLOCK WSAEWOULDBLOCK
#endif
////////////////////////////////////////////////////////
// Socket implementation
#include "VSocket.h"
// The socket timeout value (currently 5 seconds, for no reason...)
// *** THIS IS NOT CURRENTLY USED ANYWHERE
const VInt rfbMaxClientWait = 5000;
////////////////////////////
// Socket implementation initialisation
static WORD winsockVersion = 0;
VSocketSystem::VSocketSystem()
{
// Initialise the socket subsystem
// This is only provided for compatibility with Windows.
#ifdef __WIN32__
// Initialise WinPoxySockets on Win32
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested = MAKEWORD(2, 0);
if (WSAStartup(wVersionRequested, &wsaData) != 0)
{
m_status = VFalse;
return;
}
winsockVersion = wsaData.wVersion;
#else
// Disable the nasty read/write failure signals on UNIX
signal(SIGPIPE, SIG_IGN);
#endif
// If successful, or if not required, then continue!
m_status = VTrue;
}
VSocketSystem::~VSocketSystem()
{
if (m_status)
{
WSACleanup();
}
}
////////////////////////////
VSocket::VSocket()
{
// Clear out the internal socket fields
sock = -1;
m_pDSMPlugin = NULL;
m_fUsePlugin = false;
m_pNetRectBuf = NULL;
m_nNetRectBufSize = 0;
m_fWriteToNetRectBuf = false;
m_nNetRectBufOffset = 0;
queuebuffersize=0;
}
////////////////////////////
VSocket::~VSocket()
{
// Close the socket
Close();
if (m_pNetRectBuf != NULL)
delete [] m_pNetRectBuf;
}
////////////////////////////
VBool
VSocket::Create()
{
const int one = 1;
// Check that the old socket was closed
if (sock >= 0)
Close();
// Create the socket
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
return VFalse;
}
// Set the socket options:
//#ifndef WIN32
if (setsockopt(sock, SOL_SOCKET, SO_KEEPALIVE, (char *)&one, sizeof(one)))
{
return VFalse;
}
//#endif
if (setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char *)&one, sizeof(one)))
{
return VFalse;
}
return VTrue;
}
////////////////////////////
VBool
VSocket::Close()
{
if (sock >= 0)
{
vnclog.Print(LL_SOCKINFO, VNCLOG("closing socket\n"));
shutdown(sock, SD_BOTH);
#ifdef __WIN32__
closesocket(sock);
#else
close(sock);
#endif
sock = -1;
}
return VTrue;
}
////////////////////////////
VBool
VSocket::Shutdown()
{
if (sock >= 0)
{
vnclog.Print(LL_SOCKINFO, VNCLOG("shutdown socket\n"));
shutdown(sock, SD_BOTH);
// sock = -1;
}
return VTrue;
}
////////////////////////////
VBool
VSocket::Bind(const VCard port, const VBool localOnly)
{
struct sockaddr_in addr;
// Check that the socket is open!
if (sock < 0)
return VFalse;
// Set up the address to bind the socket to
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
if (localOnly)
addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
else
addr.sin_addr.s_addr = htonl(INADDR_ANY);
// And do the binding
if (bind(sock, (struct sockaddr *)&addr, sizeof(addr)) < 0)
return VFalse;
return VTrue;
}
////////////////////////////
VBool
VSocket::Connect(const VString address, const VCard port)
{
// Check the socket
if (sock < 0)
return VFalse;
// Create an address structure and clear it
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
// Fill in the address if possible
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr(address);
// Was the string a valid IP address?
if (addr.sin_addr.s_addr == -1)
{
// No, so get the actual IP address of the host name specified
struct hostent *pHost;
pHost = gethostbyname(address);
if (pHost != NULL)
{
if (pHost->h_addr == NULL)
return VFalse;
addr.sin_addr.s_addr = ((struct in_addr *)pHost->h_addr)->s_addr;
}
else
return VFalse;
}
// Set the port number in the correct format
addr.sin_port = htons(port);
// Actually connect the socket
if (connect(sock, (struct sockaddr *)&addr, sizeof(addr)) == 0)
return VTrue;
return VFalse;
}
////////////////////////////
VBool
VSocket::Listen()
{
// Check socket
if (sock < 0)
return VFalse;
// Set it to listen
if (listen(sock, 5) < 0)
return VFalse;
return VTrue;
}
////////////////////////////
VSocket *
VSocket::Accept()
{
const int one = 1;
int new_socket_id;
VSocket * new_socket;
// Check this socket
if (sock < 0)
return NULL;
// Accept an incoming connection
if ((new_socket_id = accept(sock, NULL, 0)) < 0)
return NULL;
// Create a new VSocket and return it
new_socket = new VSocket;
if (new_socket != NULL)
{
new_socket->sock = new_socket_id;
}
else
{
shutdown(new_socket_id, SD_BOTH);
closesocket(new_socket_id);
}
// Attempt to set the new socket's options
setsockopt(new_socket->sock, IPPROTO_TCP, TCP_NODELAY, (char *)&one, sizeof(one));
return new_socket;
}
////////////////////////////
VString
VSocket::GetPeerName()
{
struct sockaddr_in sockinfo;
struct in_addr address;
int sockinfosize = sizeof(sockinfo);
VString name;
// Get the peer address for the client socket
getpeername(sock, (struct sockaddr *)&sockinfo, &sockinfosize);
memcpy(&address, &sockinfo.sin_addr, sizeof(address));
name = inet_ntoa(address);
if (name == NULL)
return "<unavailable>";
else
return name;
}
////////////////////////////
VString
VSocket::GetSockName()
{
struct sockaddr_in sockinfo;
struct in_addr address;
int sockinfosize = sizeof(sockinfo);
VString name;
// Get the peer address for the client socket
getsockname(sock, (struct sockaddr *)&sockinfo, &sockinfosize);
memcpy(&address, &sockinfo.sin_addr, sizeof(address));
name = inet_ntoa(address);
if (name == NULL)
return "<unavailable>";
else
return name;
}
////////////////////////////
VCard32
VSocket::Resolve(const VString address)
{
VCard32 addr;
// Try converting the address as IP
addr = inet_addr(address);
// Was it a valid IP address?
if (addr == 0xffffffff)
{
// No, so get the actual IP address of the host name specified
struct hostent *pHost;
pHost = gethostbyname(address);
if (pHost != NULL)
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