📄 connectsock.h
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#if !defined(AFX_CONNECTSOCK_H__D7118456_7A53_11D3_B52A_A9E9C4477050__INCLUDED_)
#define AFX_CONNECTSOCK_H__D7118456_7A53_11D3_B52A_A9E9C4477050__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ConnectSock.h : header file
//
#ifndef __CLNTSOCK_H__
#define __CLNTSOCK_H__
class CMsg;
class CMainFrame;
/////////////////////////////////////////////////////////////////////////////
// CConnectSock command target
class CConnectSock : public CSocket
{
DECLARE_DYNAMIC(CConnectSock);
private:
CConnectSock(const CConnectSock& rSrc); // no implementation
void operator=(const CConnectSock& rSrc); // no implementation
// Operations
public:
CConnectSock(CMainFrame* pWnd);
virtual ~CConnectSock();
// Attributes
public:
int m_nMsgCount;
CSocketFile* m_pFile;
CArchive* m_pArchiveIn;
CArchive* m_pArchiveOut;
CMainFrame* m_pWnd;
BOOL IsAborted() { return m_pArchiveOut == NULL; }
// Operations
public:
void Init();
void Abort();
void Del_Archive ();
void SendMsg(CMsg* pMsg);
void ReceiveMsg(CMsg* pMsg);
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CConnectSock)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CConnectSock)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
public:
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
};
#endif // __CLNTSOCK_H__
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CONNECTSOCK_H__D7118456_7A53_11D3_B52A_A9E9C4477050__INCLUDED_)
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