📄 childfrm.cpp
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// ChildFrm.cpp : implementation of the CChildFrame class
//
#include "stdafx.h"
#include "Ctrl_Srvr9.h"
#include "ChildFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChildFrame
IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
//{{AFX_MSG_MAP(CChildFrame)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChildFrame construction/destruction
CChildFrame::CChildFrame()
{
// TODO: add member initialization code here
}
CChildFrame::~CChildFrame()
{
}
BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
if( !CMDIChildWnd::PreCreateWindow(cs) )
return FALSE;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CChildFrame diagnostics
#ifdef _DEBUG
void CChildFrame::AssertValid() const
{
CMDIChildWnd::AssertValid();
}
void CChildFrame::Dump(CDumpContext& dc) const
{
CMDIChildWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CChildFrame message handlers
BOOL CChildFrame::Create(LPCTSTR szTitle, LONG style,
const RECT& rect,
CMDIFrameWnd* parent)
{
// Register a custom WndClass and create a window.
// This must be done because CBounceWnd has a custom cursor, and
// no icon.
LPCTSTR lpszBounceClass =
AfxRegisterWndClass(CS_HREDRAW | CS_VREDRAW,
LoadCursor(NULL, IDC_ARROW),
(HBRUSH)(COLOR_WINDOW+1),
NULL);
return CMDIChildWnd::Create(lpszBounceClass, szTitle, style, rect, parent);
}
void CChildFrame::OnPaint()
{
CPaintDC dc(this); // device context for painting
CSize szText;
// TODO: Add your message handler code here
int yPos = 0;
szText = dc.GetTextExtent ("Text");
for(POSITION pos = m_strMsgList.GetHeadPosition(); pos != NULL;)
{
CString strMsg = m_strMsgList.GetNext(pos);
dc.TextOut (0,yPos,strMsg);
yPos = yPos + szText.cy;
}
// Do not call CMDIChildWnd::OnPaint() for painting messages
}
BOOL CChildFrame::DestroyWindow()
{
// TODO: Add your specialized code here and/or call the base class
m_strMsgList.RemoveAll ();
return CMDIChildWnd::DestroyWindow();
}
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