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📄 childfrm.cpp

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// ChildFrm.cpp : implementation of the CChildFrame class
//

#include "stdafx.h"
#include "Ctrl_Srvr9.h"

#include "ChildFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CChildFrame

IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)

BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
	//{{AFX_MSG_MAP(CChildFrame)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChildFrame construction/destruction

CChildFrame::CChildFrame()
{
	// TODO: add member initialization code here
	
}

CChildFrame::~CChildFrame()
{
}

BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	if( !CMDIChildWnd::PreCreateWindow(cs) )
		return FALSE;

	return TRUE;
}



/////////////////////////////////////////////////////////////////////////////
// CChildFrame diagnostics

#ifdef _DEBUG
void CChildFrame::AssertValid() const
{
	CMDIChildWnd::AssertValid();
}

void CChildFrame::Dump(CDumpContext& dc) const
{
	CMDIChildWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CChildFrame message handlers

BOOL CChildFrame::Create(LPCTSTR szTitle, LONG style,
			const RECT& rect,
			CMDIFrameWnd* parent)
{

	// Register a custom WndClass and create a window.
	// This must be done because CBounceWnd has a custom cursor, and
	//  no icon.
	LPCTSTR lpszBounceClass =
			AfxRegisterWndClass(CS_HREDRAW | CS_VREDRAW,
					LoadCursor(NULL, IDC_ARROW),
					(HBRUSH)(COLOR_WINDOW+1),
					NULL);

	return CMDIChildWnd::Create(lpszBounceClass, szTitle, style, rect, parent);
}
void CChildFrame::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	CSize szText;

	// TODO: Add your message handler code here
	int yPos = 0;

	szText = dc.GetTextExtent ("Text");
	for(POSITION pos = m_strMsgList.GetHeadPosition(); pos != NULL;)
	{
		CString strMsg = m_strMsgList.GetNext(pos);
		dc.TextOut (0,yPos,strMsg);
		yPos = yPos + szText.cy;
	}
	// Do not call CMDIChildWnd::OnPaint() for painting messages
}

BOOL CChildFrame::DestroyWindow() 
{
	// TODO: Add your specialized code here and/or call the base class
	m_strMsgList.RemoveAll ();

	return CMDIChildWnd::DestroyWindow();
}

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