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📄 connectsock.h

📁 简单的远程控制工具,分为服务器与客户斋,让你了解socket编程的知识.
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#if !defined(AFX_CONNECTSOCK_H__EDE84802_7A7D_11D3_B52A_96D84FF63A40__INCLUDED_)
#define AFX_CONNECTSOCK_H__EDE84802_7A7D_11D3_B52A_96D84FF63A40__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ConnectSock.h : header file
//

#ifndef __CHATSOCK_H__
#define __CHATSOCK_H__

class CCtrl_Clnt9Doc;

/////////////////////////////////////////////////////////////////////////////
// CConnectSock command target

class CConnectSock : public CSocket
{
	DECLARE_DYNAMIC(CConnectSock);

// Operations
public:
	CConnectSock(CCtrl_Clnt9Doc* pDoc);

	virtual ~CConnectSock();

// Attributes
public:
	CCtrl_Clnt9Doc* m_pDoc;

// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CConnectSock)
	public:
	virtual void OnReceive(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CConnectSock)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
};
#endif // __CHATSOCK_H__

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CONNECTSOCK_H__EDE84802_7A7D_11D3_B52A_96D84FF63A40__INCLUDED_)

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