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📄 wzdthread.h

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#if !defined(AFX_WZDTHREAD_H__371587CE_DBCE_4BD7_80B8_983809ADB921__INCLUDED_)
#define AFX_WZDTHREAD_H__371587CE_DBCE_4BD7_80B8_983809ADB921__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WzdThread.h : header file
//



/////////////////////////////////////////////////////////////////////////////
// CWzdThread thread
#include "StdAfx.H"
#include "Ctrl_Clnt9Doc.H"
#include "DlgFullScreen.H"

class CWzdThread : public CWinThread
{
	DECLARE_DYNCREATE(CWzdThread)
protected:
	CWzdThread();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CWzdThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
	CDlgFullScreen *m_pDlgFullScreen;
protected:
	virtual ~CWzdThread();

	// Generated message map functions
	//{{AFX_MSG(CWzdThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_WZDTHREAD_H__371587CE_DBCE_4BD7_80B8_983809ADB921__INCLUDED_)

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