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📄 switchbutton.h

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#if !defined(AFX_SWITCHBUTTON_H__40BFC29E_22A7_4647_AC1E_62B0DF243D79__INCLUDED_)
#define AFX_SWITCHBUTTON_H__40BFC29E_22A7_4647_AC1E_62B0DF243D79__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SwitchButton.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CSwitchButton window

class CSwitchButton : public CButton
{
// Construction
public:
	CSwitchButton();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSwitchButton)
	public:
	virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	protected:
	virtual void PreSubclassWindow();
	//}}AFX_VIRTUAL

// Implementation
public:
	int GetSelectSite();
	void SetSelectID(int s);
	void SetSwitchNumber(int n);
	virtual ~CSwitchButton();

	// Generated message map functions
protected:
	//{{AFX_MSG(CSwitchButton)
	afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
private:
	int m_SwitchNumb;
	int m_select;
	CPoint m_ptClicked;

};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SWITCHBUTTON_H__40BFC29E_22A7_4647_AC1E_62B0DF243D79__INCLUDED_)

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