📄 rc4dlg.cpp
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// RC4Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "RC4.h"
#include "RC4Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRC4Dlg dialog
CRC4Dlg::CRC4Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CRC4Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CRC4Dlg)
m_Skey = _T("");
m_Ss = _T("");
m_St = _T("");
m_Sps = _T("");
m_Ssg = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CRC4Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CRC4Dlg)
DDX_Text(pDX, IDC_EKey, m_Skey);
DDV_MaxChars(pDX, m_Skey, 256);
DDX_Text(pDX, IDC_EDIT2, m_Ss);
DDX_Text(pDX, IDC_EDIT5, m_St);
DDX_Text(pDX, IDC_EDIT3, m_Sps);
DDX_Text(pDX, IDC_EDIT4, m_Ssg);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CRC4Dlg, CDialog)
//{{AFX_MSG_MAP(CRC4Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDOK, Generate)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRC4Dlg message handlers
BOOL CRC4Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
memset(S,0,256);
memset(T,0,256);
CEdit *p=(CEdit *)this->GetDlgItem(IDC_EDIT2);
CRect lprect(0,50,400,60);
p->SetRect(&lprect);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CRC4Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CRC4Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CRC4Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CRC4Dlg::RC4Init(unsigned char *Key,int Keylen)
{
int i;
// unsigned char S[256];
// unsigned char T[256];
for(i=0;i<256;i++)
{
//CString str;
// str.Format("%d",i);
//sprintf(&temp, "%d", i );
// temp=*(char *)(LPCSTR)str;
S[i]=i;
T[i]=Key[i % Keylen];
}
//显示区
for(i=0;i<256;i++)
{
CString str;
str.Format("%d",S[i]);
m_Ss+=str+" ";
m_St+=T[i];
m_St+=" ";
}
}
void CRC4Dlg::RC4InitPermutS(int *S, int *T)
{
int j=0;
int temp;
for(int i=0;i<256;i++)
{
j=(j+S[i]+T[i]) % 256;
temp=S[i];
S[i]=S[j];
S[j]=temp;
}
//显示区
for(i=0;i<256;i++)
{
CString str;
str.Format("%d",S[i]);
m_Sps+=str+" ";
}
}
void CRC4Dlg::StreamGeneration(int *S)
{
int i=0;
int j=0;
int t;
int K[256];
for(i=0;i<256;i++)
{
i=(i+1) % 256;
j=(j+1) % 256;
int temp;
temp=S[i];
S[i]=S[j];
S[j]=temp;
t=(S[i] + S[j]) % 256;
K[i]=S[t];
}
//显示区
for(i=0;i<256;i++)
{
CString str;
str.Format("%d",S[i]);
m_Ssg+=str+" ";
}
}
void CRC4Dlg::Generate()
{
// TODO: Add your control notification handler code here
this->UpdateData(true);
int len;
len=m_Skey.GetLength();
unsigned char *key = (unsigned char*)(LPCTSTR)m_Skey;
RC4Init(key,len);
RC4InitPermutS(S,T);
StreamGeneration(S);
this->UpdateData(false);
}
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