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📄 main.h

📁 VC++实现的扫雷小游戏
💻 H
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//---------------------------------------------------------------------------

#ifndef mainH
#define mainH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <ExtCtrls.hpp>
#include <Menus.hpp>

//---------------------------------------------------------------------------
class TMainForm : public TForm
{
__published:	// IDE-managed Components
	TImage *Image1;
	TMainMenu *MainMenu1;
	TMenuItem *M1;
	TMenuItem *MStart;
	TMenuItem *MJunior;
	TMenuItem *MSenior;
	TMenuItem *MAdvanced;
	TMenuItem *MCustom;
	TMenuItem *MRecord;
	TMenuItem *MQuit;
	TMenuItem *M2;
	TMenuItem *MHelp;
	TMenuItem *MAbout;
	TMenuItem *N1;
	TMenuItem *N2;
	TImage *Image2;
	TTimer *Timer1;
	void __fastcall FormCreate(TObject *Sender);
	void __fastcall MAboutClick(TObject *Sender);
	void __fastcall Image1MouseUp(TObject *Sender, TMouseButton Button,
          TShiftState Shift, int X, int Y);
	void __fastcall MStartClick(TObject *Sender);
	void __fastcall MQuitClick(TObject *Sender);
	void __fastcall Timer1Timer(TObject *Sender);
	void __fastcall Image1MouseDown(TObject *Sender, TMouseButton Button,
          TShiftState Shift, int X, int Y);
	void __fastcall MJuniorClick(TObject *Sender);
	void __fastcall MSeniorClick(TObject *Sender);
	void __fastcall MAdvancedClick(TObject *Sender);
	void __fastcall MCustomClick(TObject *Sender);
	void __fastcall MRecordClick(TObject *Sender);
private:	// User declarations
public:		// User declarations
	__fastcall TMainForm(TComponent* Owner);

	void InitMine();                    //初始化函数
	void DrawMine();                    //绘制雷区界面
	int  CountMine(int ix, int iy);     //计算该处四周的雷数
	void OpenMine(int ix, int iy);      //挖雷
	void FlagMine(int ix, int iy);      //标雷
	void AutoMine(int ix, int iy);      //自动挖雷
	void Judge();                       //胜负判断
	void FalseDraw();                   //失败情况下的界面处理
	void WinDraw();                     //胜利情况下的界面处理
	void Change(int w, int h, int n);   //改变游戏等级模式
	void DrawFlag(int flag);            //绘制游戏所标的雷数
	void DrawTime(int time);            //绘制游戏时间
	
};
//---------------------------------------------------------------------------
extern PACKAGE TMainForm *MainForm;
//---------------------------------------------------------------------------
#endif

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