📄 bdirectdraw.h
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/*
Author: Bear
This source is free to anybody.
If you have any problem with this or some advice to me, please:
mailto: heyang22118952.student@sina.com
or yang45249.student@sina.com
or you can contact me through my QQ: 261570581
Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once
#include "BHeader.h"
class BDLL_API BDirectDraw
{
public:
BDirectDraw(void);
~BDirectDraw(void);
bool Initialize(HWND hwnd, bool bFullScreen, int width, int height, int bpp);
void UnInitialize(void);
LPDIRECTDRAWSURFACE7 CreateOffScreenSurface(int width, int height, int memFlag, int colorKey = 0);
LPDIRECTDRAWSURFACE7 GetPrimarySurface(void);
LPDIRECTDRAWSURFACE7 GetBackSurface(void);
LPDIRECTDRAWCLIPPER GetClipper(void);
LPDIRECTDRAWPALETTE GetPalette(void);
int GetBpp(void);
void Restore(void);
bool IsFullScreen(void);
bool ResetDisplayMode(bool bFullScreen, int width, int height, int bpp);
private:
LPDIRECTDRAW7 lpdd;
LPDIRECTDRAWSURFACE7 lpddsPrimary;
LPDIRECTDRAWSURFACE7 lpddsBack;
LPDIRECTDRAWPALETTE lpddPal;
LPDIRECTDRAWCLIPPER lpddc;
LPDIRECTDRAWCLIPPER lpddcWindow;
PALETTEENTRY palette[256];
DDSURFACEDESC2 ddsd;
DDBLTFX ddbltfx;
DDSCAPS2 ddsCaps;
HWND hwndMain;
int screenWidth, screenHeight, screenBpp;
bool isFullScreen;
LPDIRECTDRAWCLIPPER AttachClipper(void);
bool initialized;
};
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