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📄 bdirectsoundbuffer.h

📁 用VC++及DirectX实现的SuperMario小游戏
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/*
Author: Bear

This source is free to anybody.
If you have any problem with this or some advice to me, please:
    mailto: heyang22118952.student@sina.com
        or  yang45249.student@sina.com
or you can contact me through my QQ:     261570581

Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once

#include "BHeader.h"
#include "BWaveFile.h"

class BDLL_API BDirectSoundBuffer
{
public:
	BDirectSoundBuffer(LPDIRECTSOUNDBUFFER lpdsb);
	~BDirectSoundBuffer(void);
	bool LoadWaveFile(BWaveFile* waveFile);
	bool Play(bool bLoop);
	void Stop(void);
	void SetVolume(int vol);
	void SetFrequency(int freq);
	void SetPan(int db);
private:
	LPDIRECTSOUNDBUFFER m_lpdsb;
	bool loaded;
};

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