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📄 bbitmap.h

📁 用VC++及DirectX实现的SuperMario小游戏
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/*
Author: Bear

This source is free to anybody.
If you have any problem with this or some advice to me, please:
    mailto: heyang22118952.student@sina.com
        or  yang45249.student@sina.com
or you can contact me through my QQ:     261570581

Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once

#include "BHeader.h"

#define BITMAP_ID 0x4d42

class BDLL_API BBitmap
{
public:
	BBitmap(void);
	~BBitmap(void);
	UCHAR* GetBuffer(void);
	int GetWidth(void);
	int GetHeight(void);
	bool Load(char* fileName);
	void UnLoad(void);
	int GetBitCount(void);
	LPPALETTEENTRY GetPalette(void);
private:
	BITMAPFILEHEADER bmFileHeader;  // this contains the bitmapfile header
	BITMAPINFOHEADER bmInfoHeader;  // this is all the info including the palette
	PALETTEENTRY     palette[256];      // we will store the palette here
	UCHAR            *buffer;           // this is a pointer to the data
	void Flip(void);
	bool loaded;
};

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