📄 bpolygon.h
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/*
Author: Bear
This source is free to anybody.
If you have any problem with this or some advice to me, please:
mailto: heyang22118952.student@sina.com
or yang45249.student@sina.com
or you can contact me through my QQ: 261570581
Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once
#include "BHeader.h"
#include "BDirectDrawSurface.h"
struct Vertex {
float x,y;
};
class BDLL_API BPolygon
{
public:
//vertices must be sequenced
BPolygon(int cx, int cy, int numVerts, Vertex* vList, int color);
~BPolygon(void);
bool Draw(BDirectDrawSurface* dest);
bool Fill(BDirectDrawSurface* dest, int color);
bool Rotate(int degree);
bool Move(int dx, int dy);
bool MoveTo(int x, int y);
bool Zoom(float scaleX, float scaleY);
bool HitTest(BPolygon* another);
private:
int m_color;
int numVertices;
Vertex* m_vList;
Vertex* m_vListCur;
Vertex* m_vListSorted;
int m_degree;
float m_scaleX, m_scaleY;
int centerX, centerY;
RECT rcBound;
void Sort(void);
void FindBoundRect(void);
};
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