📄 bgame.h
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/*
Author: Bear
This source is free to anybody.
If you have any problem with this or some advice to me, please:
mailto: heyang22118952.student@sina.com
or yang45249.student@sina.com
or you can contact me through my QQ: 261570581
Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once
#include "BHeader.h"
#include "BBitmap.h"
#include "BDirectDraw.h"
#include "BDirectDrawSurface.h"
#include "BDirectDrawClipper.h"
#include "BDirectDrawPalette.h"
#include "BDirectInput.h"
#include "BWaveFile.h"
#include "BDirectSound.h"
#include "BDirectSoundBuffer.h"
#include "BMidiFile.h"
#include "BDirectMusic.h"
#include "BPolygon.h"
#include "BTimer.h"
class BDLL_API BGame
{
public:
BGame(void);
virtual ~BGame(void);
virtual int Initialize(HINSTANCE hInstance, HWND hwndMain, bool windowMode, int screenWidth, int screenHeight, int screenBpp);
virtual int ShutDown(void);
int Run(void);
void CloseWindow(void);
protected:
virtual bool ProcessInput(void) = 0;
virtual bool RunGameLogic(void) = 0;
virtual bool DrawScreen(void) = 0;
protected:
HWND m_hwndMain;
HINSTANCE m_hInstance;
bool wndClosed;
//directx variables
BDirectDraw dd;
BDirectDrawSurface* pddsPrimary;
BDirectDrawSurface* pddsBack;
BDirectDrawPalette* pddp;
BDirectDrawClipper* pddc;
BTimer timer;
BDirectInput di;
//BDirectSound ds;
//BDirectSoundBuffer *pdsbSample = NULL;
private:
bool initialized;
};
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