sspritemanager.h

来自「用VC++及DirectX实现的SuperMario小游戏」· C头文件 代码 · 共 39 行

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/*
Author: Bear

This source is free to anybody.
If you have any problem with this or some advice to me, please:
    mailto: heyang22118952.student@sina.com
        or  yang45249.student@sina.com
or you can contact me through my QQ:     261570581

Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once

#include "SuperMarioDemo.h"
#include "SSpriteFactory.h"
#include "SSprite.h"
#include <vector>

class SSpriteManager
{
public:
	SSpriteManager(void);
	~SSpriteManager(void);
	bool Load(SSpriteFactory *pSpriteFactory, const char* monsterDefineFileName);
	void UnLoad(void);
	bool Draw(BDirectDrawSurface* pDest, int worldX, int worldY);
	void Anim(void);
	int GetCount(void);
	SSprite* GetSprite(int index);
	bool Delete(SSprite* sprite);
	bool Add(int row, int col, int index);
	bool Save(char* fileName);
private:
	bool loaded;
	std::vector<SSprite*> sprites;
	SSpriteFactory* m_factory;
};

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