📄 sspritemanager.h
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/*
Author: Bear
This source is free to anybody.
If you have any problem with this or some advice to me, please:
mailto: heyang22118952.student@sina.com
or yang45249.student@sina.com
or you can contact me through my QQ: 261570581
Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once
#include "SuperMarioDemo.h"
#include "SSpriteFactory.h"
#include "SSprite.h"
#include <vector>
class SSpriteManager
{
public:
SSpriteManager(void);
~SSpriteManager(void);
bool Load(SSpriteFactory *pSpriteFactory, const char* monsterDefineFileName);
void UnLoad(void);
bool Draw(BDirectDrawSurface* pDest, int worldX, int worldY);
void Anim(void);
int GetCount(void);
SSprite* GetSprite(int index);
bool Delete(SSprite* sprite);
bool Add(int row, int col, int index);
bool Save(char* fileName);
private:
bool loaded;
std::vector<SSprite*> sprites;
SSpriteFactory* m_factory;
};
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