⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sspritemanager.h

📁 用VC++及DirectX实现的SuperMario小游戏
💻 H
字号:
/*
Author: Bear

This source is free to anybody.
If you have any problem with this or some advice to me, please:
    mailto: heyang22118952.student@sina.com
        or  yang45249.student@sina.com
or you can contact me through my QQ:     261570581

Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once

#include "SuperMarioDemo.h"
#include "SSpriteFactory.h"
#include "SSprite.h"
#include <vector>

class SSpriteManager
{
public:
	SSpriteManager(void);
	~SSpriteManager(void);
	bool Load(SSpriteFactory *pSpriteFactory, const char* monsterDefineFileName);
	void UnLoad(void);
	bool Draw(BDirectDrawSurface* pDest, int worldX, int worldY);
	void Anim(void);
	int GetCount(void);
	SSprite* GetSprite(int index);
	bool Delete(SSprite* sprite);
	bool Add(int row, int col, int index);
	bool Save(char* fileName);
private:
	bool loaded;
	std::vector<SSprite*> sprites;
	SSpriteFactory* m_factory;
};

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -