📄 swegame.h
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/*
Author: Bear
This source is free to anybody.
If you have any problem with this or some advice to me, please:
mailto: heyang22118952.student@sina.com
or yang45249.student@sina.com
or you can contact me through my QQ: 261570581
Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once
#include "../SuperMarioDemo.h"
#include "../SMap.h"
#include "../SSprite.h"
#include "../SSpriteManager.h"
#include "../SSpriteFactory.h"
#define SURFACE_NONE 0
#define SURFACE_MAP 1
#define SURFACE_SPRITE 2
class SWEGame : public BGame
{
public:
SWEGame(void);
virtual ~SWEGame(void);
virtual int Initialize(HINSTANCE hInstance, HWND hwndMain, bool windowMode, int screenWidth, int screenHeight, int screenBpp);
virtual int ShutDown(void);
protected:
virtual bool ProcessInput(void);
virtual bool RunGameLogic(void);
virtual bool DrawScreen(void);
private:
BBitmap bitmap;
BPolygon* m_pPoly;
BDirectDrawSurface* selectedSurface;
int selectedSurfaceType;
int selectedIndex;
char printBuffer[255];
SMap mapLevel1; //Encapsulate map of the world.
SSpriteFactory spriteFactory; //use this to create sprites
SSpriteManager spriteManager; //use this to manage sprites
int mouseX, mouseY;
};
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