📄 smario.h
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/*
Author: Bear
This source is free to anybody.
If you have any problem with this or some advice to me, please:
mailto: heyang22118952.student@sina.com
or yang45249.student@sina.com
or you can contact me through my QQ: 261570581
Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once
#include "SuperMarioDemo.h"
#include "SSprite.h"
#include <string>
class SMario : public SSprite
{
public:
SMario(void);
virtual ~SMario(void);
virtual void Anim(void);
void Jump(void);
void StopJump(void);
bool IsJumping(void);
void Drop(void);
void Land(int height);
bool IsLanded(void);
void Move(void);
void MoveBack(void);
void SetSpeedX(int speedX);
int GetScreenX(void);
void Die(void);
private:
int m_screenX;
bool m_isJumping;
bool m_landed;
bool m_isDead;
};
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