📄 sgame.h
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/*
Author: Bear
This source is free to anybody.
If you have any problem with this or some advice to me, please:
mailto: heyang22118952.student@sina.com
or yang45249.student@sina.com
or you can contact me through my QQ: 261570581
Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once
#include "SuperMarioDemo.h"
#include "SMap.h"
#include "SSprite.h"
#include "SMario.h"
#include "SSpriteManager.h"
#include "SSpriteFactory.h"
class SGame : public BGame
{
public:
SGame(void);
virtual ~SGame(void);
virtual int Initialize(HINSTANCE hInstance, HWND hwndMain, bool windowMode, int screenWidth, int screenHeight, int screenBpp);
virtual int ShutDown(void);
protected:
virtual bool ProcessInput(void);
virtual bool RunGameLogic(void);
virtual bool DrawScreen(void);
private:
void GameOver();
int ReStart();
int ReStartGame();
private:
BBitmap bitmap;
//BWaveFile waveFile;
//"SuperMarioDemo" used variables
SMap mapLevel1; //Encapsulate map of the world.
SMario* mario; //sprite controled by player
SSpriteFactory spriteFactory; //use this to create sprites
SSpriteManager spriteManager; //use this to manage sprites
int score; //players' score
int life; //players' life, when it becomes 0, game over.
bool restarting; //used for restart screen
bool gameOver;
char buf[255];
};
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