📄 sspritefactory.h
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/*
Author: Bear
This source is free to anybody.
If you have any problem with this or some advice to me, please:
mailto: heyang22118952.student@sina.com
or yang45249.student@sina.com
or you can contact me through my QQ: 261570581
Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once
#include "SuperMarioDemo.h"
#include "SSprite.h"
#include <string>
class SSpriteFactory
{
public:
SSpriteFactory(void);
~SSpriteFactory(void);
bool Load(BDirectDraw* pdd, BBitmap* pBitmap, const char* spriteFileName);
void UnLoad(void);
SSprite* Create(const char* spriteName, int posX, int posY);
bool DrawSprites(BDirectDrawSurface* pDest, int startX, int startY, float scale = 1);
BDirectDrawSurface* GetSurface(int index);
SSprite* Create(int index, int posX, int posY);
private:
bool loaded;
std::string name[SPRITE_KINDS];
int type[SPRITE_KINDS], width[SPRITE_KINDS], height[SPRITE_KINDS],
speedX[SPRITE_KINDS], speedY[SPRITE_KINDS],
row[SPRITE_KINDS], colStart[SPRITE_KINDS], colEnd[SPRITE_KINDS];
std::string animSeq[SPRITE_KINDS];
int nKinds;
BDirectDrawSurface* ppSurfaces[SPRITE_KINDS][MAX_FRAME_NUM];
};
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