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📄 ssprite.h

📁 用VC++及DirectX实现的SuperMario小游戏
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/*
Author: Bear

This source is free to anybody.
If you have any problem with this or some advice to me, please:
    mailto: heyang22118952.student@sina.com
        or  yang45249.student@sina.com
or you can contact me through my QQ:     261570581

Welcome to discuss game programming techniques with me :)
And I like to play games!
*/
#pragma once

#include "SuperMarioDemo.h"
#include <string>

class SSprite
{
public:
	SSprite(void);
	virtual ~SSprite(void);
	bool Init(const std::string& name, BDirectDrawSurface* ppSurfaces[], int type, int width, int height, int speedX, int speedY, int posX, int posY, int nFrames, std::string strAnimSeq);
	bool Draw(BDirectDrawSurface* pDest, int worldX, int worldY);
	virtual void Anim(void);
	void UnInit(void);
	int GetX(void);
	int GetY(void);
	bool HitTest(SSprite* sprite);
	int GetType(void);
	const std::string& GetName(void);
protected:
	std::string m_name;
	int m_nCurFrame;
	int m_nFrames;
	int m_posX, m_posY;
	int m_speedX, m_speedY;
	int m_width, m_height;
	int m_animCount;
	int m_animSeq[MAX_SEQUENCE_LENGTH];
	int m_type;
	int count;	//used for animate
	int temp;	//used for animate
	bool forward;
	BDirectDrawSurface* m_ppSurfaces[MAX_FRAME_NUM];
};

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