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📄 matrix.js

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/*	Copyright (c) 2004-2006, The Dojo Foundation	All Rights Reserved.	Licensed under the Academic Free License version 2.1 or above OR the	modified BSD license. For more information on Dojo licensing, see:		http://dojotoolkit.org/community/licensing.shtml*/dojo.provide("dojo.gfx.matrix");dojo.require("dojo.lang.common");dojo.require("dojo.math.*");dojo.gfx.matrix.Matrix2D = function(/* Matrix2D */ arg){	// summary: a constructor for 2D matrix	// arg: a matrix-like object	if(arg){		if(arg instanceof Array){			if(arg.length > 0){				var m = dojo.gfx.matrix.normalize(arg[0]);				// combine matrices				for(var i = 1; i < arg.length; ++i){					var l = m;					var r = dojo.gfx.matrix.normalize(arg[i]);					m = new dojo.gfx.matrix.Matrix2D();					m.xx = l.xx * r.xx + l.xy * r.yx;					m.xy = l.xx * r.xy + l.xy * r.yy;					m.yx = l.yx * r.xx + l.yy * r.yx;					m.yy = l.yx * r.xy + l.yy * r.yy;					m.dx = l.xx * r.dx + l.xy * r.dy + l.dx;					m.dy = l.yx * r.dx + l.yy * r.dy + l.dy;				}				dojo.mixin(this, m);			}		}else{			dojo.mixin(this, arg);		}	}};// the default (identity) matrix, which is used to fill in missing valuesdojo.extend(dojo.gfx.matrix.Matrix2D, {xx: 1, xy: 0, yx: 0, yy: 1, dx: 0, dy: 0});dojo.mixin(dojo.gfx.matrix, {	// summary: class constants, and methods of dojo.gfx.matrix.Matrix2D		// matrix constants	identity: new dojo.gfx.matrix.Matrix2D(),	flipX:    new dojo.gfx.matrix.Matrix2D({xx: -1}),	flipY:    new dojo.gfx.matrix.Matrix2D({yy: -1}),	flipXY:   new dojo.gfx.matrix.Matrix2D({xx: -1, yy: -1}),		// matrix creators	translate: function(/* Number||Point */ a, /* Number, optional */ b){		// summary: forms a translation matrix		// a: an X coordinate value (a number), or a point object		// b: an optional Y coordinate value		return arguments.length > 1 ? new dojo.gfx.matrix.Matrix2D({dx: a, dy: b}) : new dojo.gfx.matrix.Matrix2D({dx: a.x, dy: a.y}); // dojo.gfx.matrix.Matrix2D	},	scale: function(/* Number||Point */ a, /* Number||Nothing */ b){		// summary: forms a scaling matrix		// a: a scaling factor used for X, or a point object		// b: an optional scaling factor for Y		return arguments.length > 1 ? new dojo.gfx.matrix.Matrix2D({xx: a, yy: b}) : typeof a == "number" ? new dojo.gfx.matrix.Matrix2D({xx: a, yy: a}) : new dojo.gfx.matrix.Matrix2D({xx: a.x, yy: a.y}); // dojo.gfx.matrix.Matrix2D	},	rotate: function(/* Number */ angle){		// summary: forms a rotating matrix		// angle: an angle of rotation in radians (>0 for CCW)		var c = Math.cos(angle);		var s = Math.sin(angle);		return new dojo.gfx.matrix.Matrix2D({xx: c, xy: s, yx: -s, yy: c}); // dojo.gfx.matrix.Matrix2D	},	rotateg: function(/* Number */ degree){		// summary: forms a rotating matrix		// degree: an angle of rotation in degrees (>0 for CCW)		return dojo.gfx.matrix.rotate(dojo.math.degToRad(degree)); // dojo.gfx.matrix.Matrix2D	},	skewX: function(/* Number */ angle) {		// summary: forms an X skewing matrix		// angle: an skewing angle in radians		return new dojo.gfx.matrix.Matrix2D({xy: Math.tan(angle)}); // dojo.gfx.matrix.Matrix2D	},	skewXg: function(/* Number */ degree){		// summary: forms an X skewing matrix		// degree: an skewing angle in degrees		return dojo.gfx.matrix.skewX(dojo.math.degToRad(degree)); // dojo.gfx.matrix.Matrix2D	},	skewY: function(/* Number */ angle){		// summary: forms a Y skewing matrix		// angle: an skewing angle in radians		return new dojo.gfx.matrix.Matrix2D({yx: -Math.tan(angle)}); // dojo.gfx.matrix.Matrix2D	},	skewYg: function(/* Number */ degree){		// summary: forms a Y skewing matrix		// degree: an skewing angle in degrees		return dojo.gfx.matrix.skewY(dojo.math.degToRad(degree)); // dojo.gfx.matrix.Matrix2D	},		// ensure matrix 2D conformance	normalize: function(/* Matrix2D */ matrix){		// summary: converts an object to a matrix, if necessary		// matrix: an object, which is converted to a matrix, if necessary		return (matrix instanceof dojo.gfx.matrix.Matrix2D) ? matrix : new dojo.gfx.matrix.Matrix2D(matrix); // dojo.gfx.matrix.Matrix2D	},		// common operations	clone: function(/* Matrix2D */ matrix){		// summary: creates a copy of a matrix		// matrix: a matrix object to be cloned		var obj = new dojo.gfx.matrix.Matrix2D();		for(var i in matrix){			if(typeof(matrix[i]) == "number" && typeof(obj[i]) == "number" && obj[i] != matrix[i]) obj[i] = matrix[i];		}		return obj; // dojo.gfx.matrix.Matrix2D	},	invert: function(/* Matrix2D */ matrix){		// summary: inverts a matrix		// matrix: a matrix object to be inverted		var m = dojo.gfx.matrix.normalize(matrix);		var D = m.xx * m.yy - m.xy * m.yx;		return new dojo.gfx.matrix.Matrix2D({xx: m.yy/D, xy: -m.xy/D, yx: -m.yx/D, yy: m.xx/D, dx: (m.yx * m.dy - m.yy * m.dx) / D, dy: (m.xy * m.dx - m.xx * m.dy) / D}); // dojo.gfx.matrix.Matrix2D	},	_multiplyPoint: function(/* Matrix2D */ m, /* Number */ x, /* Number */ y){		// summary: applies a matrix to a point		// matrix: a matrix object to be applied		// a: an X coordinate of a point		// b: a Y coordinate of a point		return {x: m.xx * x + m.xy * y + m.dx, y: m.yx * x + m.yy * y + m.dy}; // Point	},	multiplyPoint: function(/* Matrix */ matrix, /* Number||Point */ a, /* Number, optional */ b){		// summary: applies a matrix to a point		// matrix: a matrix-like object to be applied		// a: an X coordinate of a point, or a point object		// b: an optional Y coordinate of a point		var m = dojo.gfx.matrix.normalize(matrix);		if(typeof a == "number" && typeof b == "number"){			return dojo.gfx.matrix._multiplyPoint(m, a, b);		}		return dojo.gfx.matrix._multiplyPoint(m, a.x, a.y); // Point	},	multiply: function(/* Matrix */ matrix){		// summary: combines matrices by multiplying them		// matrix: a matrix-like object, all subsequent arguments are matrix-like objects too.		var m = dojo.gfx.matrix.normalize(matrix);		// combine matrices		for(var i = 1; i < arguments.length; ++i){			var l = m;			var r = dojo.gfx.matrix.normalize(arguments[i]);			m = new dojo.gfx.matrix.Matrix2D();			m.xx = l.xx * r.xx + l.xy * r.yx;			m.xy = l.xx * r.xy + l.xy * r.yy;			m.yx = l.yx * r.xx + l.yy * r.yx;			m.yy = l.yx * r.xy + l.yy * r.yy;			m.dx = l.xx * r.dx + l.xy * r.dy + l.dx;			m.dy = l.yx * r.dx + l.yy * r.dy + l.dy;		}		return m; // dojo.gfx.matrix.Matrix2D	},		// high level operations	_sandwich: function(/* Matrix */ m, /* Number */ x, /* Number */ y){		// summary: applies a matrix at a centrtal point		// m: a matrix-like object, which is applied at the point		// x: an X component of the point		// y: a Y component of the point		return dojo.gfx.matrix.multiply(dojo.gfx.matrix.translate(x, y), m, dojo.gfx.matrix.translate(-x, -y)); // dojo.gfx.matrix.Matrix2D	},	scaleAt: function(/* Number */ a, /* Number, optional */ b, /* Number||Point */ c, /* Number, optional */ d){		// summary: scales a picture using a specified point as a center of scaling				// accepts several signatures:		//	1) uniform scale factor, Point		//	2) uniform scale factor, x, y		//	3) x scale, y scale, Point		//	4) x scale, y scale, x, y		switch(arguments.length){			case 2:				// a is a scale factor, b is a point				return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.scale(a), b.x, b.y); // dojo.gfx.matrix.Matrix2D			case 3:				if(typeof c == "number"){					// a is scale factor, b and c are x and y components of a point					return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.scale(a), b, c); // dojo.gfx.matrix.Matrix2D				}				// a and b are scale factor components, c is a point				return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.scale(a, b), c.x, c.y); // dojo.gfx.matrix.Matrix2D		}		// a and b are scale factor components, c and d are components of a point		return dojo.gfx.matrix._sandwich(dojo.gfx.matrix.scale(a, b), c, d); // dojo.gfx.matrix.Matrix2D	},	rotateAt: function(/* Number */ angle, /* Number||Point */ a, /* Number, optional */ b){		// summary: rotates a picture using a specified point as a center of rotation				// accepts several signatures:		//	1) rotation angle in radians, Point		//	2) rotation angle in radians, x, y		return arguments.length > 1 ? dojo.gfx.matrix._sandwich(dojo.gfx.matrix.rotate(angle), a, b) : dojo.gfx.matrix._sandwich(dojo.gfx.matrix.rotate(angle), a.x, a.y); // dojo.gfx.matrix.Matrix2D	},	rotategAt: function(/* Number */ degree, /* Number||Point */ a, /* Number, optional */ b){		// summary: rotates a picture using a specified point as a center of rotation				// accepts several signatures:		//	1) rotation angle in degrees, Point		//	2) rotation angle in degrees, x, y		return arguments.length > 1 ? dojo.gfx.matrix._sandwich(dojo.gfx.matrix.rotateg(degree), a, b) : dojo.gfx.matrix._sandwich(dojo.gfx.matrix.rotateg(degree), a.x, a.y); // dojo.gfx.matrix.Matrix2D	},	skewXAt: function(/* Number */ angle, /* Number||Point */ a, /* Number, optional */ b){		// summary: skews a picture along the X axis using a specified point as a center of skewing				// accepts several signatures:		//	1) skew angle in radians, Point		//	2) skew angle in radians, x, y		return arguments.length > 1 ? dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewX(angle), a, b) : dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewX(angle), a.x, a.y); // dojo.gfx.matrix.Matrix2D	},	skewXgAt: function(/* Number */ degree, /* Number||Point */ a, /* Number, optional */ b){		// summary: skews a picture along the X axis using a specified point as a center of skewing				// accepts several signatures:		//	1) skew angle in degrees, Point		//	2) skew angle in degrees, x, y		return arguments.length > 1 ? dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewXg(degree), a, b) : dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewXg(degree), a.x, a.y); // dojo.gfx.matrix.Matrix2D	},	skewYAt: function(/* Number */ angle, /* Number||Point */ a, /* Number, optional */ b){		// summary: skews a picture along the Y axis using a specified point as a center of skewing				// accepts several signatures:		//	1) skew angle in radians, Point		//	2) skew angle in radians, x, y		return arguments.length > 1 ? dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewY(angle), a, b) : dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewY(angle), a.x, a.y); // dojo.gfx.matrix.Matrix2D	},	skewYgAt: function(/* Number */ degree, /* Number||Point */ a, /* Number, optional */ b){		// summary: skews a picture along the Y axis using a specified point as a center of skewing				// accepts several signatures:		//	1) skew angle in degrees, Point		//	2) skew angle in degrees, x, y		return arguments.length > 1 ? dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewYg(degree), a, b) : dojo.gfx.matrix._sandwich(dojo.gfx.matrix.skewYg(degree), a.x, a.y); // dojo.gfx.matrix.Matrix2D	}	// TODO: rect-to-rect mapping, scale-to-fit (isotropic and anisotropic versions)});

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