📄 platform.java
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/********************************************************************
* 项目名称 :<b>j2me学习 J2me Wap Explorer</b> <br/>
*
* Copyright 2005-2006 Wuhua. All rights reserved </br>
*
* 本程序只用于学习目的,不能用于商业目的。如有需要请联系作者
********************************************************************/
package org.wuhua.wap.ui.core;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
/**
* <b>类名:Platform.java</b> </br>
* 编写日期: 2006-12-22 <br/>
* 程序功能描述:移植到不同的平台时候,只需修改这个文件的键植就可以对那些平台键位差别进行配置了 <br/>
* Demo: <br/>
* Bug: <br/>
*
* 程序变更日期 :<br/>
* 变更作者 :<br/>
* 变更说明 :<br/>
*
* @author wuhua </br> <a href="mailto:rrq12345@163.com">rrq12345@163.com</a>
*/
/**
* Provides platform dependent settings for Sun WTK platform
*
* @author Greg Gridin
*/
public class Platform extends Canvas {
static public final byte PLATFORM_BARTEO = 1;
static public final byte PLATFORM_LG = 2;
static public final byte PLATFORM_MOTOROLA = 3;
static public final byte PLATFORM_MOTOROLA_V = 4;
static public final byte PLATFORM_NOKIA = 5;
static public final byte PLATFORM_NOKIA_30 = 6;
static public final byte PLATFORM_SIEMENS = 7;
static public final byte PLATFORM_SAMSUNG = 8;
static public final byte PLATFORM_SONYERICSSON = 9;
static public final byte PLATFORM_SUN_WTK = 10;
static public final byte PLATFORM = PLATFORM_SUN_WTK;
/**
* The width in pixels of a screen
*/
public static int WIDTH;
/**
* The height in pixels of a screen
*/
public static int HEIGHT;
/**
* Indicated whether the phone has hardware support for double buffering for
* screen painting
*/
public static final boolean DOUBLE_BUFFER = true;
/**
* "No-key" key code
*/
public static final int KEY_UNDEFINED = 0;
public static final int KEY_FULL_MODE = 48;
/**
* Key code for the UP game action.
*/
public static final int KEY_UP = -1;
/**
* Key code for the LEFT game action.
*/
public static final int KEY_LEFT = -3;
/**
* Key code for the RIGHT game action.
*/
public static final int KEY_RIGHT = -4;
/**
* Key code for the DOWN game action.
*/
public static final int KEY_DOWN = -2;
/**
* Key code for the FIRE game action.
*/
public static final int KEY_FIRE = -5;
/**
* Key code for left soft key
*/
public static final int KEY_SOFT_LEFT = -6;
/**
* Key code for right soft key
*/
public static final int KEY_SOFT_RIGHT = -7;
/**
* Key code for PHONE_ON key (green button)
*/
public static final int KEY_PHONE_ON = -10;
/**
* Key code for PHONE_OFF key (red button)
*/
public static final int KEY_PHONE_OFF = -11;
/**
* Key code for CLEAR key
*/
public static final int KEY_CLEAR = -8;
/**
* Key code for VOLUME UP key
*/
public static final int KEY_VOLUME_UP = KEY_UNDEFINED;
/**
* Key code for VOLUME DOWN key
*/
public static final int KEY_VOLUME_DOWN = KEY_UNDEFINED;
/**
* Key code for "fictitious" ENTER key Some phones does not have FIRE
* button, we have to find out the replacement
*/
public static final int KEY_ENTER = KEY_FIRE;
public static final int KEY_PAGEUP = 42;
public static final int KEY_PAGEDOWN = 35;
public static final int REFRESH = 53;
protected void paint(Graphics g) {
// TODO Auto-generated method stub
}
} // class PlatformCanvas
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