📄 skinnedmodelxbox.csproj
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{4208D19B-62D9-48A1-B703-BCAC241A56BD}</ProjectGuid>
<ProjectTypeGuids>{2DF5C3F4-5A5F-47a9-8E94-23B4456F55E2};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SkinnedModel</RootNamespace>
<AssemblyName>SkinnedModel</AssemblyName>
<XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
<XnaPlatform>Xbox 360</XnaPlatform>
<XnaCrossPlatformGroupID>5d810ef0-7634-4f74-973c-d7e1940cb531</XnaCrossPlatformGroupID>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Xbox 360\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Xbox 360\Release</OutputPath>
<DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AnimationClip.cs" />
<Compile Include="AnimationPlayer.cs" />
<Compile Include="Keyframe.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SkinningData.cs" />
<Compile Include="TypeReaders.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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